Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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Hmm... I guess that makes sense too. Sorry, I misread you. We often get angry rants on the board (usually after someone has had an issue with their license right before a weekend game) on how Lone Wolf needs to ditch licenses and just trust the users, but historically, they introduced the licenses because there was some pretty blatant piracy, sometimes discussed right in front of Rob.
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#11 |
Senior Member
Join Date: Sep 2015
Posts: 435
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Heh, no problem! I've done my fair share of thinking I understood what someone said when I didn't. "I know you think you understand what you thought I said, but I'm not sure you realize that what you heard was not what I meant."
Anyway, moving the licensing to the desktop seems the best approach. But HL on desktop is dead anyway, now that HLO is up and running, so I won't hold my breath waiting (or even hoping) for any progress. The future is PF2e... |
#12 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Quote:
Requiring a program to run on the PC or MAC (2 platforms) to copy files to an iPad would be a lot more work - and I'm sure circumventable. Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
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#13 |
Senior Member
Join Date: Sep 2015
Posts: 435
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My goal was (and still is) simply to encourage LW to support its customers in making their voice known to the App Store management. The interface on the iPad is so much better than the desktop version that it's a shame to see it languish as it has.
If you really want to discuss the technical merits of DRM, we should take this to PM. Quote:
Each iPad is assigned a unique number by Apple. The desktop code can retrieve this number from the iPad and uses it to encrypt the files. Now only that iPad can access them. (If it were me, I would use a public/private key pair.) Or more simply, since the files on the iPad are already "locked" by the license in the current code base, just take the data entry of the license key out of the app and make it something that the user has to provide via the desktop. Then Apple doesn't have any indication that there even is anything more than just what's available in "demo mode". Quote:
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#14 |
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