Junior Member
Join Date: Apr 2017
Posts: 3
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My GM is letting me play a Summoner on the condition that I use the Unchained spell list and I'm trying to make an archetype to change my spell list over, but all I can manage is adding the UC list to the regular one. Is there a way around this or am I stuck manually recreating the Summoner class with the UC spells?
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#1 |
Senior Member
Join Date: Jul 2014
Posts: 412
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Wow, seems there is no easy way to disable a Class default spell list and run the list you want with an archetype. Best I can recommend is use the UC summoner list with the "Uses Which Spells?" and use only the higher caster level spell. Example: Haste for Summoner is CL 2 where for the unchained summoner is CL 3. That is mainly the difference between them. Some spells where listed at higher spell levels. At least with the UC summoner list added you can select the later Spell Level spells.
Otherwise you may have to recreate the class from scratch and select UC Summoner spell list. Seems like a easy addition as a feature to the editor to disable the default spell list. |
#2 |
Junior Member
Join Date: Apr 2017
Posts: 3
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I kind of figured that was going to be the answer, but thanks for the confirmation. I'll probably finish up making the class so I don't have to use two spell lists.
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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The spells a class will use is stored as sClass tags on that class. "Uses Which Spells?" on the archetypes adds new sClass tags, but if you also want to delete the existing ones, that's a simple script, to delete the one tag and assign a new tag.
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#4 |
Senior Member
Join Date: Jul 2014
Posts: 412
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So something like:
Quote:
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#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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First/9000:
Code:
perform hero.childfound[cHelpSum].delete[sClass.cHelpSum] |
#6 |
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