Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Authoring Kit
Register FAQ Community Today's Posts Search

Notices

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Duggan
Senior Member
Volunteer Data File Contributor
 
Join Date: Nov 2009
Posts: 1,502

Old September 11th, 2017, 05:04 PM
So, I have an eval rule for calculating health that works for all but two races, adding a base value to their Endurance skill rank. Those two races, one uses a different formula based on the same variables, and the other works entirely different. The last case, A.I. characters, is a future endeavour anyhow, but I suspect people will want to do the amorphs. What's the best way to override the value? Just add an Eval script that overwrites the value?

Code:
<component
    id="Race"
    name="Race"
    autocompset="no">

    <!-- Base Health value -->
    <field
      id="baseHealth"
      name="Base Health"
      type="static">
      </field>
    
<!-- .... -->
    
    <!-- Determine base health -->
    <eval index="2" phase="Traits" priority="4001"><![CDATA[
      #traitbonus[trHealth] = field[baseHealth].value + #trait[skEndure]
    ]]></eval>

    </component>
The amorph uses a slightly different formula of "2 + Endurance * 2". Currently, it has its own Eval script to recalculate health, but that seemed a bit clumsy.
Duggan is offline   #1 Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 12:44 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.