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KTFish7
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Join Date: Dec 2011
Posts: 25

Old May 7th, 2012, 07:35 PM
Am stumped. Not sure why this isn't working....Have gone through the forum, found some very helpful tips and tricks I didn't know about (the floating debug windows are insanely helpful)...and yet, I can't get this code to work.

The feat allows for an additional favored enemy (if the class has the favored enemy feature)...and another class for favored terrain, same situation.
I've tried it with all of these options now, individually of course, but none of them are working to accomplish the bonus to the total count.

Code:
hero.child[resEnemSel].field[resMax].value += 1
hero.child[resEnemUpg].field[resMax].value += 1

hero.child[resTerrSel].field[resMax].value += 1
hero.child[resTerrUpg].field[resMax].value += 1
And of course, getting frustrated with the fact I couldn't get this to work, I tried working on the pre-req to take my mind away from the main problem for a second, only to not be able to get it to work either...and I haven't even tackled the additional animal companion Ranger Talent yet....arrggghhhh...and here this PDF was going so well, lol.

Any help on dissecting this and getting me past my brain dead moment will, as always, get you HL Gurus a toast from this humble guy. Thanks in Advance

Last edited by KTFish7; May 7th, 2012 at 07:38 PM.
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Mathias
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Old May 7th, 2012, 10:54 PM
What phase & priority did you put this script at?
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KTFish7
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Old May 8th, 2012, 01:56 PM
Currently the phase is on First, with a priority of 100....have tried several variations of phase/priority based on other threads from the forum, none of them have been that sweet spot yet.

Thanks Mathias
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Mathias
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Old May 8th, 2012, 02:16 PM
As a general rule, the default phase & priority is a bad choice for ANY script - there are some real problems that can be created if you leave it there.

Post-Attributes/10000 would be when I'd try this.

Are you testing this on a Ranger, or some other character that already has favored terrains, or are you testing this on an otherwise blank character?

Are you receiving any error messages? If so, please right-click them, copy their text, and paste them here.
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KTFish7
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Old May 8th, 2012, 03:16 PM
YYYEEESSS!!! Mathias, You are my new Hero!!! It works!!!! Thanks You very much
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TCArknight
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Location: NW Arkansas
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Old May 14th, 2012, 03:21 AM
KT, it's my understanding that the Additional Favored Enemy/Terrain wouldn't add to the upgrade resource. It would still only be a single +2 and wouldn't allow upgrading any other entry.
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KTFish7
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Posts: 25

Old May 16th, 2012, 09:46 AM
Quote:
Originally Posted by TCArknight View Post
KT, it's my understanding that the Additional Favored Enemy/Terrain wouldn't add to the upgrade resource. It would still only be a single +2 and wouldn't allow upgrading any other entry.
I wasn't trying to affect the upgrade resource. The feat gives additional selection options by increasing the total count each time the feat is taken.
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TCArknight
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Old May 16th, 2012, 11:04 AM
My bad I was thinking the upgrade was the + for that entry....
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poizen37
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Posts: 128

Old December 15th, 2012, 07:47 AM
Is this for the Spell-less Ranger that was submitted to OD/KP? Every time I add a feat, any feat, I get an error code related to the prereqs in both the Additional Favored Enemy and Additional Favored Terrain feats.

I redownloaded it from the Paizo site to make sure it was the most up to date and I'm still getting the error (pic below). I took a look at those two feats and at my (admittedly inadequate) skill level couldn't see where it went wrong. Also, (assuming you are the author of the official file) there's a typo in the AFE as the message calls out for favored terrain, not enemy.

AFE :
if (hero.picklives[resEnemSel] <> 0) then
validif (#resmax[resEnemSel] <> 0)
endif

AFT :
if (hero.picklives[resTerrSel] <> 0) then
validif (#resmax[resTerrSel] <> 0)
endif
Attached Images
File Type: png spellless ranger error.png (325.5 KB, 6 views)
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ShadowChemosh
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Old December 15th, 2012, 10:05 AM
Quote:
Originally Posted by poizen37 View Post
AFE :
if (hero.picklives[resEnemSel] <> 0) then
validif (#resmax[resEnemSel] <> 0)
endif

AFT :
if (hero.picklives[resTerrSel] <> 0) then
validif (#resmax[resTerrSel] <> 0)
endif
Maybe picklives works but I have never seen it or used it. I always use "childlives". Trying changing picklives to "hero.childlives" and see if it throws the same error.

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