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Gumbytie
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Old October 8th, 2012, 06:13 PM
Not sure what happened, submitted a help ticket but thought I would throw error message up on forums as well:

C:\Program Files (x86)\Hero Lab\HeroLab.exe
4.0c 324
ACCESS VIOLATION
Address: 0x0042490f
Type: bad read
major: 6, minor: 1, build: 7601, platform: 2, version: Service Pack 1, spmaj: 1, spmin: 0, suitemask: 00000300, type: 1

I have been working on a Hollow Earth ruleset using Authoring Kit (to learn coding) and had changed out a logo.bmp in Savage Worlds to test something. That is all I remember doing before closing and then trying to relaunch.

Any suggestions?

I was going to delete the Authoring Kit game and Savage Worlds (backed up of course) and try and launch, last thing I can think of trying.

Cheers,
Gumbytie
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BoomerET
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Old October 8th, 2012, 08:17 PM
Check out this issue I found:

http://forums.wolflair.com/showthread.php?t=24085

Try this: Copy logo.bmp from another known good directory (d20? Pathfinder?), and replace the logo.bmp that you created.


BoomerET

Edit: Just checked my own post, sounds like the exact same issue, bad read!!!

Let me know if this solves your problem, maybe LW can update the bmp library they use.

Last edited by BoomerET; October 8th, 2012 at 08:20 PM.
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Gumbytie
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Old October 9th, 2012, 04:40 AM
Boomer,

Thanks man that was exactly the problem. Wow, don't mess with the logo.bmp apparently. And all I was doing was adding the playing card symbols to Savage Worlds logo in order of importance. Thought it looked cool and would help us remember which suit was more important

Oh well. It is what it is.

Cheers.
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BoomerET
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Old October 9th, 2012, 06:16 AM
You can still change all the bitmaps, just make sure not to save the color space inside the graphics
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Colen
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Old October 18th, 2012, 09:09 AM
Thanks for reporting this - I've found an issue that could cause such a crash, so it'll be fixed for the next release.

Make sure the file you were replacing the logo with was a bitmap with the correct color depth (8 bits/pixel) - if you change that, the Windows functions we use to load bitmaps can't load it, so it'll be ignored (or cause a crash as you found).
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