Member
Join Date: Jun 2007
Location: United Kingdom
Posts: 80
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When travelling to work today it suddenly struck me that I'd like to add another attribute called "Creativity" to characters in the setting I've been working on. At the moment this isn't possible within HL, but I thought I'd ask to check with the rest of the users if it's worth getting adding the function to the Editor to create custom attributes on the "To do list".
I've also found it's common for certain types of DM to use attributes known as Comliness and Luck - do any other Hero Labs Users use either? (Generally I don't use either, but I have known my usual DM to use Luck in the past) These tend to be used with groups that Roll attributes - but if a game used all three it might be the next level of Point Buy, however it could alternatively create situations where you get non-standard point buys not currently covered by HL - but do people think that an option called "Point Buy - Other" where we can input the number of points is needed? In summary does anyone think the new fetures I was going to request when I sat down to write this post are worth requesting? |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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RayPrancer wrote:
> > > When travelling to work today it suddenly struck me that I'd like to add > another attribute called "Creativity" to characters in the setting I've > been working on. At the moment this isn't possible within HL, but I > thought I'd ask to check with the rest of the users if it's worth > getting adding the function to the Editor to create custom attributes on > the "To do list". > > I've also found it's common for certain types of DM to use attributes > known as Comliness and Luck - do any other Hero Labs Users use either? > (Generally I don't use either, but I have known my usual DM to use Luck > in the past) > > These tend to be used with groups that Roll attributes - but if a game > used all three it might be the next level of Point Buy, however it could > alternatively create situations where you get non-standard point buys > not currently covered by HL - but do people think that an option called > "Point Buy - Other" where we can input the number of points is needed? > > In summary does anyone think the new fetures I was going to request when > I sat down to write this post are worth requesting? I think one or two other people have posted about wanting to add a new attribute. The editor doesn't allow it yet (attributes still need some cleaning up before we let people edit them), but you can find examples of how to define attributes in the HeroLab\data\d20\source\srd_attributes.dat file. You should be able to copy, say, the Charisma attribute, change its name and unique id, and put it in a new file under data\d20\ to have Hero Lab recognise it. Hope this helps, -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#2 |
Junior Member
Join Date: Feb 2008
Posts: 12
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I use Luck and Perception. I have a GM friend who uses Comeliness (he says he just likes to be difficult). I appreciate the tip on this one...
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#3 |
Junior Member
Join Date: Feb 2008
Posts: 12
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Okay, so the Authoring kit is out, but I found a reference saying that if you're altering an existing datafile (D20), then you don't really need the authoring kit to make modifications. I've been savign up for a new laptop (my old one is on it's very last legs) until I invest any more in any programs, but the laptop is about to arrive.
So, my question is, do I need the authoring kit to effecively incorporate the Luck and Perception attributes to my D&D character sheets, or can I do the editing in HL in 3.0 without the authoring kit? Thanks! Bill |
#4 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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The authoring kit makes virtually no difference to your ability to change the d20 files. The only difference is the availability of more documentation, which you can find here:
http://hlkitwiki.wolflair.com/ The authoring kit is intended for people who are writing new game systems. Modifications (such as extra attributes) should be able to be added to the d20 files without it. For example, to add a "Creativity" attribute, you would copy and paste the following into a text file under the data\d20 folder, called something like "newattribute.dat": Code:
<?xml version="1.0" encoding="ISO-8859-1"?> <document signature="Hero Lab Data"> <thing id="aCRE" name="Creativity" compset="Attribute" isunique="yes"> <fieldval field="aAbbr" value="CRE"/> <tag group="explicit" tag="35"/> <!-- appear after charisma --> </thing> </document> Hope this helps. |
#5 |
Junior Member
Join Date: Feb 2008
Posts: 12
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This really helped a lot, thanks! I was able to add two new attributes (Perception and Luck) and then taught myself how to modifty the skills Spot and Listen to reflect bonuses from Perception instead of Wisdom!
I really appreciate your help! |
#6 |
Junior Member
Join Date: Feb 2008
Posts: 12
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This suggestion has been working since I first tried it, until i updated to 3.2a today. Now I can't ever recreate these files from scratch after installing 3.2a from scratch.
Does anybody know what changed, and what I need to change to make it work? I really liked having my Luck and Perception stats as part of the program... Here's what i've been entering into the files: luck.dat file: <?xml version="1.0" encoding="ISO-8859-1"?> <document signature="Hero Lab Data"> <thing id="aLUC" name="Luck" compset="Attribute" isunique="yes"> <fieldval field="aAbbr" value="LUC"/> <tag group="explicit" tag="40"/> <!-- appear after perception --> </thing> </document> perception.dat file: <?xml version="1.0" encoding="ISO-8859-1"?> <document signature="Hero Lab Data"> <thing id="aPER" name="Perception" compset="Attribute" isunique="yes"> <fieldval field="aAbbr" value="PER"/> <tag group="explicit" tag="35"/> <!-- appear after charisma --> </thing> </document> |
#7 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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I'm not sure exactly what problem you're having. You say you can't "recreate" the files, but what do you mean? Unless you deleted the file when you imported the new d20 files, everything should continue to work as before.
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#8 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Quote:
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#9 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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You't have to have the .user file that has defined the new attribute on the system where the portfolio was opened, or you'd see an error.
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