Member
Join Date: Dec 2006
Posts: 62
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Having an Armor Check Penalty notation on which skills are affected might be handy on the output character sheet so in case, oh no!, the character is stripped of equipment or was asleep in his bedroll during an encounter we can quickly determine which skills are no longer affeced by the armor check penalty.
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Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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DaggerdaleDM wrote:
> > > Having an Armor Check Penalty notation on which skills are affected > might be handy on the output character sheet so in case, oh no!, the > character is stripped of equipment or was asleep in his bedroll during > an encounter we can quickly determine which skills are no longer affeced > by the armor check penalty. Good thinking, batman! This will be fixed in the next version of Hero Lab. -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#2 |
Member
Join Date: Dec 2006
Posts: 62
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As always, you guys are just too cool.
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#3 |
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