Junior Member
Join Date: Dec 2017
Location: Earth
Posts: 21
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Downloaded the whole group on github.
Dropped the files into my Hero Lab/data/savage directory. Loaded up Hero Labs and selected Savage Worlds Received the following error: Syntax error in 'eval' script for Thing 'fcSRJuCyb' (eval Script '#1') on line 1 -> Non-existant thing 'trkBurn' used by script Sytax error in 'eval' script for Thing 'grpSRJuice' (Eval Script "#1') on line 2 -> Non-existant thing 'trkBurn' used by script It told me it would try to load in recovery mode, which it did successfully. I figured out if I went into Tools -> Show Editor, I could load the .dat files. When I try to Test one of the files though, I receive the same error as above. Guidance on what I'm doing wrong? |
#191 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Ok, somewhere along the line a sync was missed from my local version to GitHub.
Everything should be up to date now. grab these files:
that should fix the missing trkBurn issue and make sure it's all up to date. Working on - |
#192 |
Member
Join Date: Oct 2016
Location: New York
Posts: 79
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That resolved my issue
Currently playing: Starfinder Fallout, Star Wars Saga Edition, Savage Worlds Slipstream. |
#193 |
Member
Join Date: Oct 2016
Location: New York
Posts: 79
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Master Cyber Armor is currently requiring Improved Cyberkinetic Awareness (not Improved Cyber Armor) as a pre-req.
Is it possible to have the Edge add a stacking 2 Armor? The Cyberknight Iconic Framework should validate the Holy/Unholy Warrior Edge without the normal pre-reqs. The In-Play Tab selector for the Psi-Sword (Split) function does not toggle like the selector in the Framework Tab. Currently playing: Starfinder Fallout, Star Wars Saga Edition, Savage Worlds Slipstream. |
#194 |
Junior Member
Join Date: Dec 2017
Location: Earth
Posts: 21
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Got it working, now to play around with it.
Question, might a .txt file be added to the Github with which Icronic Frameworks are considered done, and which are works in progress? That way, I could focus on testing things which need to be tested? |
#195 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Just added this readme to the repository.
Please make note of anything you feel needs to be improved, changed, etc. And anything missing that needs to be added. Working on - |
#196 |
Junior Member
Join Date: Dec 2017
Location: Earth
Posts: 21
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#197 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Quote:
For the 2 MDC Armor, I may add a bootstrapped piece of gear for that. Let me see what I can come up with. Quote:
Quote:
I’ve noticed that AP and the wpSpecial entry don’t show for weapons in the Statblock, but I may change that for the Rifts Statblock at least. Working on - |
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#198 |
Junior Member
Join Date: Dec 2017
Location: Earth
Posts: 21
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As I'm using this to create CS NPCs (and get even more familiar with Savage Worlds CG) I noticed none of the CS equipment is in the listing.
So I subbed an Triax T-11 Enhanced, it adds the Pace enhancement, Armor and Toughness. Though, it doesn't appear to enhance the Strength attribute. |
#199 |
Junior Member
Join Date: Dec 2017
Location: Earth
Posts: 21
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Also noticing some oddness with the Combat Borg. Maybe I'm missing something, but I think I should be able to select Beyond the Limit, but can't see it in selection. Even though I've given the character enough exp to be Veteran.
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#200 |
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