Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game

Notices

Reply
 
Thread Tools Display Modes
willwrk4internet
Junior Member
 
Join Date: Jun 2019
Posts: 13

Old June 8th, 2019, 02:54 PM
Ah, wow, I also didn't know about the d20pfsrd encounters. Those are quite nice. Thanks again for all the time and effort you put into this!
willwrk4internet is offline   #1681 Reply With Quote
LoppnessMonsta
Junior Member
 
Join Date: Jun 2019
Posts: 5

Old June 15th, 2019, 10:53 AM
I've been learning the Editor, and it was going well. I managed to make a couple abilities that worked exactly the way I wanted, but then I started getting errors. I've re-installed HL twice, and it keeps happening.

After making something in Editor (it doesn't seem to matter what- something simple that I know worked before this started triggers it), when I go to compile, it gives me this error:

Code:
Hero Lab was forced to stop compilation after the following errors were detected:

File: COM_3PPPack_PathOfWar - Tags.1st (line 81) - Tag Group 'mDescript' - Referenced tag group 'sDescript' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 91) - Tag Group 'mLevel' - Referenced tag group 'sLevel' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 129) - Tag Group 'mSave' - Referenced tag group 'sSave' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 204) - Tag Group 'PWActNRG' - Referenced tag group 'PriElement' does not exist
File: COM_3PPPack_UltimatePsionics - Tags.1st (line 92) - Tag Group 'PathSkill' - Referenced tag group 'ClassSkill' does not exist
File: COM_3PPPack_UltimatePsionics - Tags.1st (line 147) - Tag Group 'PsicrystID' - Referenced tag group 'ClassSkill' does not exist
File: COM_BasicPack - Tags.1st (line 152) - Tag Group 'DamAbil' - Referenced tag group 'AttrDamage' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 88) - Tag Group 'wBite' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 98) - Tag Group 'wClaw' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 104) - Tag Group 'wConstrict' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 110) - Tag Group 'wGore' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 116) - Tag Group 'wHooves' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 122) - Tag Group 'wRake' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 128) - Tag Group 'wRend' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 134) - Tag Group 'wSlam' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 140) - Tag Group 'wTailSlap' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 146) - Tag Group 'wTalon' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 152) - Tag Group 'wTentacle' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 158) - Tag Group 'wTrample' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 164) - Tag Group 'wWing' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 170) - Tag Group 'wManSpike' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 252) - Tag Group 'PolyImmune' - Referenced tag group 'BloodEner' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 257) - Tag Group 'PolyResist' - Referenced tag group 'BloodEner' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 262) - Tag Group 'PolyVulner' - Referenced tag group 'BloodEner' does not exist
File: COM_1PathfinderPack - Components.str (line 81) - Component 'S2GenAry' (dynamic tag) - Group 'Helper' not defined
File: COM_1PathfinderPack - Components.str (line 82) - Component 'S2GenAry' (dynamic tag) - Group 'ProductId' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 29) - Field 'mDC' - Non-existent phase id 'PostAttr' specified
File: COM_3PPPack_PathOfWar - Components.str (line 42) - Field 'mIL' - Non-existent phase id 'PostLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 53) - Field 'mIM' - Non-existent phase id 'PostAttr' specified
File: COM_3PPPack_PathOfWar - Components.str (line 98) - Component 'PWManuever' (dynamic tag) - Group 'Usage' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 99) - Component 'PWManuever' (dynamic tag) - Group 'SpecType' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 104) - Component 'PWManuever' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_PathOfWar - Components.str (line 114) - Component 'PWManuever' (Eval Script '#2') - Non-existent phase id 'PreLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 245) - Component 'PWManList' (Eval Script 'PoW Init Setup') - Non-existent phase id 'First' specified
File: COM_3PPPack_PathOfWar - Components.str (line 276) - Component 'PWManList' (Eval Script 'PoW Calc IL') - Non-existent phase id 'PostLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 306) - Component 'PWManList' (Eval Script '#3') - Non-existent phase id 'Final' specified
File: COM_3PPPack_PathOfWar - Components.str (line 365) - Component 'PWManList' (Eval Script '#4') - Non-existent phase id 'Final' specified
File: COM_3PPPack_PathOfWar - Components.str (line 407) - Component 'PWDisc' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 18) - Component 'PUDisc' (dynamic tag) - Group 'abCategory' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 19) - Component 'PUDisc' (dynamic tag) - Group 'HasAbility' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 20) - Component 'PUDisc' (dynamic tag) - Group 'Ability' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 21) - Component 'PUDisc' (dynamic tag) - Group 'SpecSource' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 23) - Component 'PUDisc' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 32) - Component 'PUDisc' (Eval Script '#2') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 51) - Component 'PUDisc' (Eval Script '#3') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 91) - Component 'PUDisc' (Eval Script '#4') - Non-existent phase id 'Final' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 139) - Component 'PUPsyPath' (dynamic tag) - Group 'abCategory' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 140) - Component 'PUPsyPath' (dynamic tag) - Group 'HasAbility' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 141) - Component 'PUPsyPath' (dynamic tag) - Group 'Ability' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 142) - Component 'PUPsyPath' (dynamic tag) - Group 'SpecSource' not defined
Since these are all community files I thought I'd start here. What's going on? I touched nothing in any community file. I worked entirely inside my own file, and have exactly 4 tags and 1 bootstrap. I made a racial custom special ability for Necrocraft, set its point cost, referenced Jotungrip, and then bootstrapped Jotungrip. It worked flawlessly the first time, before these errors started happening.

Last edited by LoppnessMonsta; June 15th, 2019 at 10:56 AM.
LoppnessMonsta is offline   #1682 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old June 15th, 2019, 11:03 AM
Quote:
Originally Posted by LoppnessMonsta View Post
I've been learning the Editor, and it was going well. I managed to make a couple abilities that worked exactly the way I wanted, but then I started getting errors. I've re-installed HL twice, and it keeps happening.

After making something in Editor (it doesn't seem to matter what- something simple that I know worked before this started triggers it), when I go to compile, it gives me this error:

Since these are all community files I thought I'd start here. What's going on? I touched nothing in any community file. I worked entirely inside my own file, and have exactly 4 tags and 1 bootstrap. I made a racial custom special ability for Necrocraft, set its point cost, referenced Jotungrip, and then bootstrapped Jotungrip. It worked flawlessly the first time, before these errors started happening.
Congrats you hit the memory bug in HL. This has nothing to do with the community pack and nothing I can do to fix it. You must shut down HL and restart it and everything will work again including Test Now! Each time you hit this bug the ONLY soultion is to shut down and restart.

Hopefully LW fixes the issue at some point. In the mean time the 64bit beta client runs into this issue VERY rarely.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #1683 Reply With Quote
LoppnessMonsta
Junior Member
 
Join Date: Jun 2019
Posts: 5

Old June 15th, 2019, 11:10 AM
Well balls. At least it was something you could immediately recognize! Thank you for the quick answer. And for all your work on the community pack- before I started messing with the editor, I was using your Adjustments to try to approximate this stuff, haha.

Restarting did the trick. I don't know why I didn't try that first. I know better! I've worked tech support! That's always the first step in troubleshooting tech. Always! But no, I'm a smartypants, the solution must be something complicated!

Anyway, thank you again!
LoppnessMonsta is offline   #1684 Reply With Quote
EightBitz
Senior Member
 
Join Date: May 2013
Posts: 1,458

Old June 16th, 2019, 06:04 AM
Quote:
Originally Posted by LoppnessMonsta View Post
Well balls. At least it was something you could immediately recognize! Thank you for the quick answer. And for all your work on the community pack- before I started messing with the editor, I was using your Adjustments to try to approximate this stuff, haha.

Restarting did the trick. I don't know why I didn't try that first. I know better! I've worked tech support! That's always the first step in troubleshooting tech. Always! But no, I'm a smartypants, the solution must be something complicated!

Anyway, thank you again!
https://www.youtube.com/watch?v=nn2FB1P_Mn8
EightBitz is offline   #1685 Reply With Quote
Krothos
Senior Member
 
Join Date: Jan 2015
Posts: 463

Old June 25th, 2019, 08:18 PM
Shadow,
1) The favored class bonus is not increasing the # of rounds of rage for a Half-orc Bloodrager.
2) When are you going to release your next update to the Community Pack?
For #1, if you want to provide me with the instructions, I can maybe modify the .user file myself until you release the update officially.
Thanks!

[EDIT]
Was able to communicate with Shadow by private message. He is working on a solution, but may be tough to find one the way the Bloodrager is programmed. In the meantime, he suggested using the adjustment "Ability: Uses/Period" to select Rage (Unchained) and increase the rounds of rage to the appropriate number.

Adding this to my comment in case anyone else runs into this issue.

Last edited by Krothos; June 26th, 2019 at 12:05 PM.
Krothos is offline   #1686 Reply With Quote
LazarX
Senior Member
 
Join Date: Jun 2008
Location: Jersey City
Posts: 326

Old June 28th, 2019, 06:59 PM
Quote:
Originally Posted by ShadowChemosh View Post
Congrats you hit the memory bug in HL. This has nothing to do with the community pack and nothing I can do to fix it. You must shut down HL and restart it and everything will work again including Test Now! Each time you hit this bug the ONLY soultion is to shut down and restart.

Hopefully LW fixes the issue at some point. In the mean time the 64bit beta client runs into this issue VERY rarely.
Wow! a 64-bit beta! and here I thought that Classic was pretty much dead in development.
LazarX is offline   #1687 Reply With Quote
Farling
Senior Member
 
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623

Old June 28th, 2019, 10:24 PM
Quote:
Originally Posted by LazarX View Post
Wow! a 64-bit beta! and here I thought that Classic was pretty much dead in development.
They had to do the 64-bit conversion for the Mac (since Mac is dropping/has dropped support for 32-bit applications), so I guess they ensured it worked on both OSes

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
Farling is offline   #1688 Reply With Quote
Krothos
Senior Member
 
Join Date: Jan 2015
Posts: 463

Old July 2nd, 2019, 08:48 AM
BUG: Armillary Amulet is providing a +2 competence bonus to Spellcraft. This bonus should be +5. This item is from Pathfinder Module: From Shore to Sea. I'm told by LW that is should be corrected in the PF Community Pack.

?: When is the next Community Pack update going to released? It's been a minute.

Thanks!
Krothos is offline   #1689 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old July 3rd, 2019, 10:32 AM
Quote:
Originally Posted by Krothos View Post
BUG: Armillary Amulet is providing a +2 competence bonus to Spellcraft. This bonus should be +5. This item is from Pathfinder Module: From Shore to Sea. I'm told by LW that is should be corrected in the PF Community Pack.
Thanks for the bug report.

Quote:
Originally Posted by Krothos View Post
?: When is the next Community Pack update going to released? It's been a minute.
LOL yeah it will most likely still be a few months. Have not really had time to do many changes/fixes lately.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.

Last edited by ShadowChemosh; July 3rd, 2019 at 11:31 AM.
ShadowChemosh is offline   #1690 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 11:18 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.