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Dastir
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Join Date: Sep 2008
Posts: 48

Old June 24th, 2009, 08:43 AM
Just wondering if there is any word as to when we can see support for epic levels in Hero Lab? I have a character that just hit level 21, and the thought of going back to pen and paper from here on in makes me cringe.
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Dastir
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Join Date: Sep 2008
Posts: 48

Old July 18th, 2009, 01:52 PM
I managed to work around some of the issue by creating a custom adjustment that foreces attack bonus and saves to what they would be at level 20 and then adds the epic bonuses. This works and prevents iterative attacks from going up.

The big problem - and I am sure this is why it hasn't been done yet - is that everything is hardcoded for level 20. All the classes have a maximum of 20, so you can;t selexct another level once you hit 20 levels in a class, and the arrays that hold special abilities spells, etc... have a hard upper bound of 20 (well 19, actually, since they are zero based arrays). I actually was able to get a caster up to 21 level through prestige classes, and as soon as I added that 21st level I got an amazing amount of array out of bounds errors...

So, being a developer, I can appreciate how difficult it will be to go back and retrofit epic levels into hero lab. Can I get some kind of indication as to how likely it is that this will every get done?
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Matt Droz
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Join Date: Apr 2010
Posts: 152

Old May 15th, 2010, 10:36 AM
Quote:
Originally Posted by Dastir View Post
I managed to work around some of the issue by creating a custom adjustment that foreces attack bonus and saves to what they would be at level 20 and then adds the epic bonuses. This works and prevents iterative attacks from going up.

The big problem - and I am sure this is why it hasn't been done yet - is that everything is hardcoded for level 20. All the classes have a maximum of 20, so you can;t selexct another level once you hit 20 levels in a class, and the arrays that hold special abilities spells, etc... have a hard upper bound of 20 (well 19, actually, since they are zero based arrays). I actually was able to get a caster up to 21 level through prestige classes, and as soon as I added that 21st level I got an amazing amount of array out of bounds errors...

So, being a developer, I can appreciate how difficult it will be to go back and retrofit epic levels into hero lab. Can I get some kind of indication as to how likely it is that this will every get done?
Waves wand of thread necromancy.

Just had a thought. Why not create NEW classes based on the originals and call them Epic Barbarian, Epic Fighter, Epic Wizard, etc., etc.
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Lawful_g
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Join Date: Mar 2007
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Old May 17th, 2010, 06:15 PM
Might work.
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Mathias
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Join Date: May 2005
Posts: 13,213

Old June 1st, 2010, 10:10 AM
Quote:
Originally Posted by Matt Droz View Post
Waves wand of thread necromancy.

Just had a thought. Why not create NEW classes based on the originals and call them Epic Barbarian, Epic Fighter, Epic Wizard, etc., etc.
I'm afraid there are too many places that assume 20 levels hard coded into Hero Lab, so a user wouldn't be able to work around them.

Epic support is something we want to add, but unfortunately, we have quite a lot of things on our plates, so I'm afraid it's not coming in the near future. Sorry.
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