TCArknight
Well-known member
In a game system I'm working on, a character purchases a "Tree" of abilities for their character. Abilities in the first row cost 2 points, second row 4 and the third row 8 points. An ability can appear on multiple trees, but if it's not considered a 'ranked' ability, then you pay for it once on one tree, and it becomes automatically selected on any other tree it's on.
I'm looking at this this way -
Tree component: name field, matrix field to hold the Thingids of the abilities on the tree in their positions, matrix field to hold the costs of the positions on the tree. Abilities available on the tree are bootstrapped to this component.
Leaves form: name field containing the name of the tree component that opened the form, portals for each position on the tree which will show information for the bootstrapped abilities
I've got a table on a tab that lists the selected Trees on the character. I want to have an edit button to display the Leaves form so that abilities can be chosen from it.
Are there any thoughts on how to do this? My first thought is to do it as a gizmo, but not sure how to tie everything together that way.....
Thanks in advance
I'm looking at this this way -
Tree component: name field, matrix field to hold the Thingids of the abilities on the tree in their positions, matrix field to hold the costs of the positions on the tree. Abilities available on the tree are bootstrapped to this component.
Leaves form: name field containing the name of the tree component that opened the form, portals for each position on the tree which will show information for the bootstrapped abilities
I've got a table on a tab that lists the selected Trees on the character. I want to have an edit button to display the Leaves form so that abilities can be chosen from it.
Are there any thoughts on how to do this? My first thought is to do it as a gizmo, but not sure how to tie everything together that way.....
Thanks in advance
