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Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old August 29th, 2009, 02:42 PM
Hello all,

We've just uploaded a new Pathfinder release. As well as fixing some bugs that have been reported over the last couple of weeks, we've added the following major features:

* All cleric domains are now present and working.
* All feats are now present and working.
* The integrated editor can now be used to edit certain types of things, such as races, feats and custom abilities.

Over the next month or so, we're planning to do weekly releases to add more missing content, as well as adding support for much-requested features like the Pathfinder Society. We hope to do the next release in about a week's time, so stay tuned!

A quick note about this release - we need to spend some more time working on classes and class abilities. Right now, they still work mostly the same as they do in the d20 files, which is (by hero lab standards) somewhat archaic. To make things a lot easier for users in the future, we have some changes planned to take place in 2-3 weeks time.

That means that if you reference classes or class abilities in any new things you create in the editor, you might have to make some minor changes in the near future to your files. The changes will be pretty simple, so don't worry - the most you should have to do is change a class unique id here or there, or potentially check a different pick to see if a class has certain features. For example,

When we make these changes, we'll be sure to include information in the release notes and FAQ to help you convert anything you've written over to the new methods.

For example, let's say you wanted to access the Monk's "Improved Unarmed Damage (2d6)" pick to test something on it. Right now, you could do that as follows:

Code:
if (hero.childfound[cMnkUnarm4].tagis[Group.Tag] <> 0) then
...
Once we make the changes, you'll probably have to do something like this instead:

Code:
if (hero.firstchild["thingid.cMnkUnarm & ClSpecWhen.12"].tagis[Group.Tag] <> 0) then
...
All your other code will be the same. These changes, combined with some changes we hope to make to the editor, should make it more convenient to write new classes for Pathfinder compared to d20, especially those classes with complicated abilities like the Monk.

We hope you enjoy this update - please let us know if you have any problems with it.

Thanks!
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Micco
Member
 
Join Date: Aug 2009
Posts: 55

Old August 29th, 2009, 02:46 PM
Woot! Thanks for all the hard work. It's truly appreciated.
Micco is offline   #2 Reply With Quote
Dovaj Viajiir
Junior Member
 
Join Date: Aug 2009
Location: Northern Virginia
Posts: 5

Old August 29th, 2009, 04:32 PM
Thanks for your hard work!
Dovaj Viajiir is offline   #3 Reply With Quote
JimGroves
Senior Member
 
Join Date: Jul 2008
Posts: 106

Old August 29th, 2009, 04:36 PM
Thank you!
JimGroves is offline   #4 Reply With Quote
darkpaladin45
Junior Member
 
Join Date: Aug 2008
Location: Olathe, KS
Posts: 26

Old August 29th, 2009, 06:45 PM
Adding my thanks to the list...

-Chris
darkpaladin45 is offline   #5 Reply With Quote
djc664
Senior Member
 
Join Date: Aug 2009
Posts: 125

Old August 30th, 2009, 12:18 PM
Yes indeed, thank you!
djc664 is offline   #6 Reply With Quote
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