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AndrewD2
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Old June 27th, 2015, 04:53 PM
When using it_taglist and the extratag element, how do you get a name to show up identifying what the different tag groups are? Like in Pathfinder for adding bonus feats you see:

Category:
Bonus For:
Feat:

I tried adding the title and the addtitle attributes with names in them and nothing showed up besides showing the tag group.
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Mathias
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Old June 27th, 2015, 05:17 PM
In tags.1st, give the tag group a name.
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AndrewD2
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Old June 27th, 2015, 05:26 PM
Ah OK. The name attribute is not listed in the group element wiki page. Is there a DTD for the structural files like there is for the dat/user files?
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AndrewD2
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Old June 27th, 2015, 05:30 PM
Also is there a reason there isn't a name attribute on the identity element? (Since that's what these were, I just did the work around and created them also in tags.1st with dynamic="yes")
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RavenX
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Old June 28th, 2015, 12:05 PM
Quote:
Originally Posted by AndrewD2 View Post
Ah OK. The name attribute is not listed in the group element wiki page. Is there a DTD for the structural files like there is for the dat/user files?
In your Attribute component in traits.str you can define a tag group.

Code:
<identity group="whatever"/>
You can access these identity group tags for attributes and use them in an it_taglist. Identity tags are created for every attribute when you use this. You can just rig up your it_taglist to use them amd the tags will appear in the editor.

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AndrewD2
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Old June 28th, 2015, 12:28 PM
Yep, you didn't read what I said. I said there's no "name" attribute on the identity element.
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ShadowChemosh
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Old June 28th, 2015, 12:39 PM
Quote:
Originally Posted by AndrewD2 View Post
Also is there a reason there isn't a name attribute on the identity element? (Since that's what these were, I just did the work around and created them also in tags.1st with dynamic="yes")
When you say you created "them" in the .1st file do you mean you created each and every tag or just the group?

So in example in d20 I did the following for a identity element I added to track activated abilities.

Identity setup:
Code:
    <!-- Each pick with a charge has the following identity tags. These help to control
         which activated ability is turned on. These tags will get pushed early to the 
         hero allowing them to be tested by other picks.
         -->
    <identity group="Activated1"/>
Setup in the .1st file:
Code:
  <group
    id="Activated1"
    name="Activated One"
    dynamic="yes">
    </group>
And then it's results on the Pick:
Image1.png

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AndrewD2
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Old June 28th, 2015, 12:51 PM
Yep, that's what I mentioned doing earlier to get it. ;-)
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