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Grey Mage
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Join Date: Feb 2011
Posts: 303

Old January 4th, 2016, 04:32 PM
So, coming back from holiday and checking this thread, I take it that the original issue is now on the 'fix it' pile and that sometime in the (hopefully near) future it will appear as a fix in an update...?

That is good enough for me.

It would be interesting to see how tall that pile is, wouldn't it??

Happy new year everyone... really excited to see how RW morphs/develops this year. Reminds me of the first versions of HeroLab.
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AEIOU
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Join Date: Jan 2012
Posts: 1,147

Old January 4th, 2016, 07:53 PM
No. No it wouldn't. I'm not good with extreme heights....
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Parody
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Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,516

Old January 5th, 2016, 02:22 AM
Quote:
Originally Posted by davidp View Post
It is an answer to the problem.
It's a workaround, not a solution. It seems likely that some other font would be substituted instead, but you wouldn't notice right away because it doesn't have the strange spacing. Then you'd start to see bugs like "I went to add text to a snippet and it was in a completely different font than what was already there."

Then again, you might not see that if the HTML renderer is looking for a glyph that isn't in most fonts but is in a font that specializes in mathematics symbols. If no font on the system had the glyph, would it put in something else as a missing glyph or is the error suppressed? And why is it looking for some strange glyph in the first place?

More stabs in the dark.


Last edited by Parody; January 5th, 2016 at 02:37 AM.
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