Junior Member
Join Date: Apr 2014
Location: Westminster, CO
Posts: 7
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So, if I'm reading this correctly (big assumption), when a character fails a Incap roll (permanent injury) and then rolls a 10 on the Injury table, they should acquire the Lame Hindrance.
Oddly, the Temporary Injury widget has Right Leg / Left Leg, and both only reduce the character's Pace by one. Why is this? Also, what's the best way to add the Permanent Hindrance I need for the injury? ~I |
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Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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For Premanent Injuries go to the Advances Tab and click to Add a New Advance (I know, not intuitive to look there, maybe the tab and that link should be changed to show it includes more than just Advances, I think I'll mention that in the suggestions thread) then click on Permanent Injury at the bottom.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
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