Senior Member
Join Date: Feb 2010
Posts: 125
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I noticed this doesn't do any checking of maximum number of maneuvers of each level - since I just went through those earlier today to figure out one of my own characters, I figured I'd post the numbers in case they might be of use to you. These are done assuming that the character swaps the lowest-level maneuvers they have for the highest-level they have available whenever possible, and presuming basically the same kind of validation that already exists for spells by level (e.g. any higher-level slot can be used for a lower-level maneuver).
Maneuvers: 1: 1st x6 2: 1st x7 3: 1st x7, 2nd x1 4: 1st x6, 2nd x2 5: 1st x6, 2nd x2, 3rd x1 6: 1st x5, 2nd x2, 3rd x2 7: 1st x5, 2nd x2, 3rd x2, 4th x1 8: 1st x4, 2nd x2, 3rd x2, 4th x2 9: 1st x4, 2nd x2, 3rd x2, 4th x2, 5th x1 10: 1st x3, 2nd x2, 3rd x2, 4th x2, 5th x2 11: 1st x3, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x1 12: 1st x2, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2 13: 1st x2, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x1 14: 1st x1, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2 15: 1st x1, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x1 16: 1st x0, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x2 17: 1st x0, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x2, 9th x1 18: 1st x0, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x2, 9th x2 19: 1st x0, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x2, 9th x3 20: 1st x0, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x2, 9th x4 Stances: 1: 1st x1 2: 1st x2 3: 1st x2 4: 1st x2 5: 1st x2, 3rd x1 6: 1st x2, 3rd x1 7: 1st x2, 3rd x1 8: 1st x2, 3rd x1 9: 1st x2, 3rd x1, 5th x1 10: 1st x2, 3rd x1, 5th x1 11: 1st x2, 3rd x1, 5th x1 12: 1st x2, 3rd x1, 5th x1 13: 1st x2, 3rd x1, 5th x1 14: 1st x2, 3rd x1, 5th x1, 7th x1 15: 1st x2, 3rd x1, 5th x1, 7th x1 16: 1st x2, 3rd x1, 5th x1, 7th x1 17: 1st x2, 3rd x1, 5th x1, 7th x1 18: 1st x2, 3rd x1, 5th x1, 7th x1 19: 1st x2, 3rd x1, 5th x1, 7th x1 20: 1st x2, 3rd x1, 5th x1, 7th x1, 9th x1 |
#11 |
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Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
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Quote:
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#12 |
Junior Member
Join Date: Sep 2013
Posts: 3
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Everytime I add a two-weapon style build with the Warlord, Hero Lab crashes.
Specifically, once Deadly Agility and the Two-Weapon Fighting Feat are on the file together. Also, I was looking at the Stances; Isn't Inner/Outer Sphere stance each a level 1 Thrushing Dragon Stance? One of them was listed as a level 4 Scarlet Throne (I think, it was from a very different discipline). Or am I looking at outdated sourcebooks? Otherwise, love the work you do. |
#13 |
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Join Date: Jan 2010
Location: Chicago, IL (USA)
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For now to fix this yourself is very easy sense I added the new Editor Tab. So go to "Tools->Show Editor". Then click no "File->Open Data File.." and select "PFRPG_PathOfWar_Manuevers.user" file. Then click on the "General->PoW Maneuvers" tab. Find the "Inner Sphere Stance" and change the Maneuver Discipline to "Thrashing Dragon" and change "Maneuver Level" to one. Save and save the file. Then restart HL. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#14 |
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Join Date: Jan 2010
Location: Chicago, IL (USA)
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Version
v1.2 October 12, 2014 - Tim Shadow -Added stalker class. (Shatterjack). -Warlord maneuvers/stances updated to the final book text (radionausea). -Maneuvers used by the Stalker class added. (Shatterjack) -Maneuvers now calculate their IL level in field[mIL].value after Post-Level/20. (Tim Shadow) -Maneuvers now calculate their DC in field[mDC].value after Post-Attributes/10000. (Tim Shadow) Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; October 14th, 2014 at 10:27 PM. |
#15 |
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Join Date: Jan 2010
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New Version!
v1.3 December 5, 2014 (Shatterjack) -Added Maneuvers from all disciplines, including coded stance effects. -All three initiating classes are now included (Stalker, Warder, Warlord). -Added All archetypes except the Pathwalker and Warsoul (psionic archetypes). -All feats included, though not all at 100% completion. -Martial Training feats are scripted and 100% working! -Added Adjustments for characters affected by someone else's Golden Lion stance. -Added Adjustments to add or remove an initiating class's access to a particular discipline. (ShadowChemosh) -Misc changes/adjustments to merge into package. -Misc Unique ID changes. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#16 |
Member
Join Date: Sep 2012
Posts: 34
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Next on the block: Prestige Classes
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#17 |
Junior Member
Join Date: Jan 2015
Posts: 3
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Pardon me this might not be the right spot for this but it appears that about half the Iron Tortoise maneuvers and stances are missing above approximately 5th level? or am I missing something.
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#18 |
Member
Join Date: Sep 2012
Posts: 34
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#19 |
Member
Join Date: Apr 2010
Posts: 30
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Checking on the status of this add on. I noticed a maneuver missing in Thrashing Dragon (Leaping Dragon level 1). I checked for it in the Editor and didn't see it either.
Is this still a work in progress or was this maneuver missed? Thanks for the work! |
#20 |
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