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trystero
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Join Date: Apr 2011
Posts: 1

Old April 29th, 2011, 10:16 AM
Not sure whether this is intentional behavior or a bug.

I have a specialist wizard who only knows 1st and 3rd-level spells in his specialty school, and no metamagic feats which would let him bump those up by one level. So I'd like to fill the 2nd-level specialty slot with an extra 1st-level spell and the 4th-level specialty slot with an extra 3rd-level spell.

But I can't seem to put the 3rd-level spell into my 4th-level specialty slot -- it conflicts with my 3rd-level specialty slot, and I can't find any way to tell Hero Lab that I want it in the 4th-level specialty slot.
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Stormrazor2000
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Join Date: Feb 2011
Posts: 7

Old April 30th, 2011, 09:01 AM
Red Mantis Assassin - Special Ability at level 1 - sabre fighting 1 should grant weapon specialization(sawtooth sabre) feat, but it doesn't. The special ability text says it does, but the feat does not show up, nor does it modify weapon damage like it should.

also

sabre fighting 2 - should add Greater Weapon Focus(sawtooth sabre) at level 5, but doesn't
sabre fighting 3 - should add Greater Weapon Specialization(sawtooth sabre) at level 4, but doesn't

Last edited by Stormrazor2000; April 30th, 2011 at 09:18 AM.
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Mathias
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Posts: 13,213

Old June 3rd, 2011, 02:07 PM
Quote:
Originally Posted by Exitilus View Post
Pathfinder Core Rule Book

Constrictor Snake Animal Companion does not show the "Grab" ability it gets.
Fixed in the next update, thanks for the report.
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Mathias
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Old June 3rd, 2011, 02:11 PM
Quote:
Originally Posted by quixoticparadigm View Post
When you select one Religion/Sarenrae traits from Faiths of Purity, the other Religion/Sarenrae traits are still available to you.
Fixed in the next update, thanks for the report.
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Mathias
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Old June 3rd, 2011, 02:13 PM
Quote:
Originally Posted by harpy View Post
One thing I've noticed is that the CR labeling seems a little off.

I made a kobold with the young template, which modifies the CR by -1 and on "Classes" tab and the outputted statblock it lists the CR as 1/5 when it should be 1/6.

As far as I know there is no CR 1/5. It progresses from 1, 1/2, 1/3, 1/4, 1/6, 1/8.
Added to my to-do list, thanks for the report.
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Mathias
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Old June 3rd, 2011, 02:22 PM
Quote:
Originally Posted by Exitilus View Post
Also. Animal Companion, constrictor Snake. Level 10 Druid (9 HD Snake). It shows "Constrict" ability as if its the primary. Saying (1 extra at -5)
Fixed in the next update, thanks for the report.
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Mathias
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Old June 3rd, 2011, 02:23 PM
Quote:
Originally Posted by Thazar View Post
Making a stock hydra it appears the base 5 HD hydra with five heads has 10 attacks when it should be 5 attacks. When you add a HD it adds an attack bringing it up by one attack from 10 to 11 so additional heads are adding correctly.

EDIT - I figured out where the error is. On the in play tab you have a head tracker. If you set this to "0" it shows the correct number of attacks... five or six. If you count the tracker up to five (or six) to show all the heads each "tick" adds another attack. So I guess it is working OK. I guess my disconnect is that the correct number of heads is set at "0" at the start not how many heads are actually there.
Added to my to-do list, thanks for the report.
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Mathias
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Old June 3rd, 2011, 02:31 PM
Quote:
Originally Posted by tatteredking View Post
Master Craftsman from PFRPG has 5 ranks in any Craft or Profession as a prereq. In HL it is listed as a prereq in the description, but the feat comes up valid even with no skill ranks.

I assume this isn't an easy thing to code?
Fixed in the next update, thanks for the report.

(Actually, it's not that hard to code, and I have no idea how it was missed for this long).
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Mathias
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Old June 3rd, 2011, 02:49 PM
Quote:
Originally Posted by DarkSaint138 View Post
Hi all. Noticed a problem with Mystery of Stone's Touch of Acid and Mystery of Wind's Touch of Electricity. Both of these are only getting the base 3/day uses w/o the CHA based bonus uses.

Mystery of Flame's Touch of Flame and Mystery of Wave's Wintry Touch are adding these uses correctly.
Fixed in the next update, thanks for the report.
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Mathias
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Old June 3rd, 2011, 02:51 PM
Quote:
Originally Posted by Uizmp View Post
Hello~
I got a problem with familiars.
when a wizard is CL1 (no other classes), the BAB of familiar should be 0.
however, I got "BAB = 1" in familiar's char sheet.
Is there any rule talk about this?
Added to my to-do list, thanks for the report.
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