Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - D&D 5th Edition SRD
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
Tamhansen
Junior Member
 
Join Date: Feb 2016
Posts: 9

Old February 3rd, 2016, 06:38 AM
I'm happy to help rewriting feats and feat texts for you. At least I'd feel like I'm helping, because the coding is way over my head in most places.
Tamhansen is offline   #31 Reply With Quote
Entola
Junior Member
 
Join Date: Feb 2016
Posts: 4

Old February 3rd, 2016, 04:19 PM
Quote:
Originally Posted by Elindor View Post
Advance a class to level 4, and select the feat instead of an ability score increase.
NM I figured it out.

Last edited by Entola; February 3rd, 2016 at 04:26 PM.
Entola is offline   #32 Reply With Quote
MardukBathory
Member
 
Join Date: Jan 2016
Posts: 61

Old February 4th, 2016, 10:20 AM
Grappler is missing from the list as functional, partially functional or to be automated.

I know somebody is probably on this but I thought I'd say this just in case.
MardukBathory is offline   #33 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old February 4th, 2016, 10:26 AM
Grapppler was released with the SRD. It's already there.
daplunk is offline   #34 Reply With Quote
Mergon
Senior Member
 
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788

Old February 4th, 2016, 10:41 AM
For those of you, like myself, who want to add a bonus feat, here is a work around. I could not find a way to add a generic bonus feat, but I did find a way to add a bonus class feat.

Go to the General > Adjustments tab.
Add a new Adjustment.
Set Minimum & Maximum adjustment to 1.
Set 'No Incrementer' & 'No Plus Sign'.
Click on Eval Scripts
Click to add another eval script.
Set Phase to First. (I used a Priority of 20000 but I am still new to scripting)
Copy/Paste the code below into the Script box.
Save & click Test Now.

You will now have a new Adjustment that allows to you pick a class you possess and grant it a bonus feat. A cludgy workaroudn I know, but it works for me.

Code:
~ Add 1 feat to your feat total.

      ~ If we're not enabled, get out now
      doneif (field[pIsOn].value = 0)

      ~ If we have not chosen a class, get out now.
      doneif (field[pChosen].ischosen = 0)

      perform field[pChosen].chosen.pulltags[sClass.?]

      ~ hero.child[pChosen].field[cBonFtMax].value += 1
      field[pChosen].chosen.field[cBonFtMax].value += 1

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!
Mergon is offline   #35 Reply With Quote
Mergon
Senior Member
 
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788

Old February 4th, 2016, 10:52 AM
For the Heavy Armored feat:

Virtually the same Expr-Reqs code from the Heavy Armor Master feat can be used:

Quote:
Message: Proficiency with medium armor required.
Is Error: Ticked
Highlight Panel: Ticket
Pre-requisite Expression: tagis[ArmProfGrp.ArmorMed] <> 0

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!
Mergon is offline   #36 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old February 4th, 2016, 10:54 AM
You should send me your email Mergon.
daplunk is offline   #37 Reply With Quote
Mergon
Senior Member
 
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788

Old February 4th, 2016, 12:26 PM
Quote:
Originally Posted by daplunk View Post
You should send me your email Mergon.
How do I send it to you and not everyone in the topic?

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!

Last edited by Mergon; February 4th, 2016 at 12:29 PM. Reason: Nevermind, I found how. :)
Mergon is offline   #38 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old February 4th, 2016, 12:29 PM
Hover over my name, should be an option to message me privately.
daplunk is offline   #39 Reply With Quote
Mergon
Senior Member
 
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788

Old February 4th, 2016, 01:05 PM
For the Mobile feat, your might want to make a slight change to the Eval script:

Instead of
Quote:
hero.child[Speed].field[Bonus].value = hero.child[Speed].field[Bonus].value + 10
you make want to use:
Quote:
hero.child[Speed].field[tSpeed].value = hero.child[Speed].field[tSpeed].value + 10
What this does is sets your base Speed to 40 instead of 30/40.

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!
Mergon is offline   #40 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 04:30 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.