Senior Member
Join Date: Dec 2011
Location: Germany
Posts: 109
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Now that we have kingdoms as an option, how about cities? Would be nice to have. What do you think?
Greetings, Troedel P.S.: Found settlements within kingdoms. As the modifiers influence the kingdom this is to be expected. Still I would like to create "independent" settlements. Last edited by Troedel; March 11th, 2014 at 01:35 PM. |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Can't you just create a new kingdom character with a single hex defining that city?
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#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Ultimate Campaign gives rules for how the PCs can manage a kingdom. Where would we look for the rules for how PCs would manage a city, separately from the kingdom it was in?
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#3 |
Senior Member
Join Date: Dec 2011
Location: Germany
Posts: 109
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I can, but it adds the whole kingdom overhead.
@Mathias You are absolutly right, I don´t think there are management rules for that. My approach is comming from Realmworks, and adding a portfolio for a town would be nice. So it would come down to just entering data, not really building it up. Closest would be a stock hero imported from a beastiary addon. Hope that makes sense. |
#4 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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You can have multiple kingdoms in the same portfolio, just as you can have multiple heroes. Create a new kingdom and add the hex to that, so it won't affect anything in the base kingdom.
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#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Hero Lab is more about management of characters, and the things they control. Realm Works is the more proper place for world information, like a settlement or a kingdom that is not under the PC's control.
I'd just add the settlement statblock to Realm Works directly, without the need to create a Hero Lab version first - the kingdom rules from Ultimate Campaign introduce a lot of detail that isn't reflected in the type of kingdom statblock that you'd see in a sourcebook. |
#6 |
Senior Member
Join Date: Dec 2011
Location: Germany
Posts: 109
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@mathias You are propably right. Thanks for the clarification.
@aaron I will see if I can find a way for me. Thx for the consideration! |
#7 |
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