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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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(a bug reports thread for the 9/3/10 update)
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#1 |
Junior Member
Join Date: Aug 2010
Posts: 8
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Thank you for the update. The Half-Elf Rogue favored bonus is coming up as +1 vs Magical Writing when it should be +1/2 to Diplomacy and Bluff. Also, I took the Ancestral Arms Alternate Racial Trait and selected shuriken from the list, but I'm not getting the shuriken proficiency.
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#2 |
Junior Member
Join Date: Sep 2010
Posts: 3
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The Agile Feet granted power is missing for Clerics who choose the Travel Domain.
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#3 |
Senior Member
Join Date: Aug 2009
Posts: 479
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You have the Ghoul having 27 HPs, they should only have 13 HPs.
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#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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I'm afraid I can't duplicate this. I added a level of Cleric and the Travel domain to a blank character, and the ability is listed on both the class abilities list for the cleric and on the special tab. Where are you not seeing it?
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#6 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
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#7 |
Senior Member
Join Date: Aug 2009
Posts: 479
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In your Output Active Hero Summary you have Ecology coming after Special Abilities, the prober way to do a Paizo Stat block is for the Ecology to come before Special Abilities.
Also noticed you have unarmed attacks added to every monster, which makes them all wrong. Are you working on a way to take this out so every stat block for the bestiary is not incorrect? Edit: This one is Picky but not a big deal in your HTML outputs for AC you have the </b> coming after the Number which bolds the number Instead of before it so just the AC is bolded. Another Picky, you are putting Colons after every section in Ecology (Environment, Organization, and Treasure) there should not be a Colon there, but thanks to fixing the issue of ecology not being in HTML format! Last edited by Dragnmoon; September 4th, 2010 at 07:53 AM. |
#8 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
Note that the unarmed strike in the statblock has been linked to the same "Hide Unarmed (in attacks)" option that applies to the character sheet, so that the user can decide whether they want to see the unarmed strike stats. |
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#9 |
Senior Member
Join Date: Aug 2009
Posts: 479
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Yup found out yesterday... Though I think the Default should be that turned off.
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#10 |
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