Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Whether selecting or creating a custom natural attack for a custom monster, reach is always 5' for a medium or large creature. If I want to change the default reach, I cannot find anyway to do so. There isn't a place to set it in the custom natural melee attack form nor is there any adjustment you can add that allows you change the default reach. I added notes in the description but it is a clumsy way to do it as the original incorrect figure remains.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#1 |
Senior Member
Join Date: May 2016
Posts: 608
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If you're talking about the "Custom Monster" that you make on the fly, I don't know of any way to do it besides writing your own adjustment that borrows code from creatures like the giants.
post-level 10000 Code:
foreach pick in hero from BaseWep where "wCategory.Melee" eachpick.field[wReach].value = maximum(eachpick.field[wReach].value,10) nexteach You could also just simplify that whole thing to Code:
foreach pick in hero from BaseWep where "wCategory.Melee" eachpick.field[wReach].value = field[pAdjust].value nexteach |
#2 |
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