Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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lazarus wrote:
> > > I have another question: is there an easy way to have a checkbox, for > instance, for "Using Disguise to pass off as a member of a parent race" > to get a +4 bonus to Disguise applied while it's on, and not while it's > off? Specifically, this is because there's a bunch of conditional > bonuses like that, which I don't want the player to easily forget. > > (of course, I'll have to go back and add in all that code to all those > abilities once I have it, but that's a *shrug* moment ) Yes, you can do this. Make a "Special" pick for the ability and bootstrap it in, if you haven't already. Then set "Charge Effect 1" to be a description of what you want to do - for example, "Pass as parent race". In a script, you can then check the field "hIsOn1". If it's zero, the checkbox isn't checked. For example: ~ If we're checked, add +4 to disguise if (field[hIsOn1].value <> 0) then #skillbonus[kDisguise] += 4 endif -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#31 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
|
lazarus wrote:
> > > What I meant by "dataset updates" stuff is ... is it using structure > that is likely to change, or is that stable structure? Ah. No, it won't change. We may come up with better ways to do things, but it should always be backwards-compatible with user-created stuff. There may be occasional exceptions, but everything should continue working regardless of what we change. -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#32 |
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