Senior Member
Join Date: Sep 2009
Posts: 175
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Oh, I wouldn't take what I or anyone not from LW say as definitive or authoritative, just (mis)informed speculation.
Also, I will never again complain about the amount of information I will need to enter into RW. |
#131 |
Senior Member
Join Date: May 2013
Location: Birmingham, UK
Posts: 459
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#132 |
Senior Member
Join Date: Feb 2011
Posts: 303
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Zaphod, I have been running the same campaign on and off since 1975... During my 20 years in the military often 2-3 times a week. And even when I was not running/playing, I was fairly diligent about inputting new source material as it released. As a for instance, there are just over 32 thousand 3.P (d20 and Pathfinder) spells out there (that I know of).
Monsters, feats, magic items, PCs/NPCs, classes, locations (primarily Greyhawk but over the years parties have gotten around) and lots of calendar (session logs) entries. It all adds up but it was the play (never work) of decades. And computers make things so much easier than reams and reams of paper. Hence my keen interest in Realm Works since it was first announced. |
#133 |
Junior Member
Join Date: Nov 2011
Posts: 27
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What will the cost be of Realm Works?
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#134 |
Senior Member
Join Date: Sep 2009
Posts: 175
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I don't think that's been announced, nor the price of the cloud service (if you so desire it). That said, you could get just Realm Works (no cloud service) for $35 during the Kickstarter, so that may give you a basis for speculation.
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#135 |
Senior Member
Join Date: May 2013
Location: Birmingham, UK
Posts: 459
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I'm assuming that the prices will be determined by looking at the data gathered from usage during the Early Access period.
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#136 |
Senior Member
Join Date: Sep 2009
Posts: 175
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I think they said as much in one of their updates or FAQ.
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#137 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Quote:
The stuff that is going to take time will be content creation. Especially copyrighted content as we'll each need to recreate the wheel for each thing. But I'm actually looking forward to cutting and pasting and tagging and metadataing everything for APs and modules and setting materials myself as it will force me to really read and think about each thing more actively. |
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#138 |
Junior Member
Join Date: Jun 2013
Location: Canberra, Australia
Posts: 28
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I'm also thinking that you may want to use the time to work out what information needs to go into Realm Works, and what is not - and can be kept on your wiki.
In other words, a triage (or cull) of data. If you can get stats on how often a page is accessed, or when it was last edited - that should give you a fair indication of how relevant it is to your current campaign. That being said, if they do develop a mass import tool (something I'm also keen on for my wikis) - I will be developing tools to convert wiki formats to RM formats (if they get them) |
#139 |
Member
Join Date: Feb 2011
Posts: 68
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I use RW as a player to "build" the world from the player's perspective. It is a great way to keep track of what has happened and what we know as players. We use this for the Pathfinder Carrion Crown Adventure Path.
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#140 |
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