Senior Member
Volunteer Data File Contributor
Join Date: Apr 2006
Posts: 649
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Okay, found a bug in the 3e dataset. The flash grenade is listed as 16 EP, it's only 12.
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#11 |
Senior Member
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Join Date: Nov 2009
Posts: 1,502
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This could be a legacy from DC Adventures where the flash grenade was listed as 12 points in the description and 16 in the table. 16 is more accurate, really, since there are two senses being affected, which the description of Dazzles calls out as requiring the Additional Condition modifier.
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#12 |
Senior Member
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Join Date: Apr 2006
Posts: 649
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The flash grenade only affects vision. Flash-bangs affect vision and hearing.
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#13 |
Senior Member
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Join Date: Nov 2009
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Ah... they must have added that between DCA and 3E. DCA just has the flash-bangs, at least down in the "grenades and explosives" section. Should be an easy enough fix once Colen gets to it, though. Or, alternately, it's easy to fix in individual installs, although then you wind up with the slightly annoying situation of having to fix your portfolios using the modified version to use the regular one once it updates.
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#14 |
Senior Member
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Join Date: Apr 2006
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No, the flash grenade is in DCA. They're not in the table, but they're mentioned in the description of the flash-bang.
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#15 |
Senior Member
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Join Date: Nov 2009
Posts: 1,502
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Ah. I see now. And I see where I should have seen why there was that discrepancy. Good to see that they reconciled tear-gas in this version too.
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#16 |
Junior Member
Join Date: Dec 2007
Posts: 10
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Removed
Last edited by KevMc; January 17th, 2011 at 07:24 AM. Reason: Unneeded |
#17 |
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