Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Online Forums > HLO - Pathfinder 2nd Edition

Notices

Reply
 
Thread Tools Display Modes
Najarati
Junior Member
 
Join Date: Oct 2020
Posts: 4

Old October 11th, 2020, 11:59 PM
Hey everyone,

When creating custom ancestries, how does one add things like custom heritages, available languages, and innate abilities like Dark Vision? All I seem to be able to add are boosts, flaws, and ancestry feats. Also, is it possible to add more than one trait; for example, could I add "humanoid" and "serpentfolk"?

Thanks.
Najarati is offline   #1 Reply With Quote
Daniel V
Member
Lone Wolf Staff
 
Join Date: Apr 2020
Posts: 74

Old October 15th, 2020, 08:27 AM
Hmm, for the moment, go to Permanent Added Abilities and you can add abilities there. Same thing with Permanent Adjustments to add traits. I've flagged this for us to look into further when we get a chance.
Daniel V is offline   #2 Reply With Quote
Najarati
Junior Member
 
Join Date: Oct 2020
Posts: 4

Old October 15th, 2020, 10:04 AM
Quote:
Originally Posted by Daniel V View Post
Hmm, for the moment, go to Permanent Added Abilities and you can add abilities there. Same thing with Permanent Adjustments to add traits. I've flagged this for us to look into further when we get a chance.
Thanks, Daniel.

What you've suggested is essentially what I ended up doing, though it's a bit clunky. I've created a custom feat as a placeholder for my ancestry heritage (and granted the character a free general feat to select it). Is there a way to add subtext (in addition to description text) to custom feats so you can set what displays beneath the feat's title in the "Special Abilities" section of the Character sheet? As of now, only the title is shown, which means I have to click on the feat to see what it does.

Also, is there a way to set starting languages? I see ways to allow what languages are valid choices for the character, but not how to give a character a specific language (to simulate the fact the custom ancestry automatically knows x or y language right from the start)?

Thanks.
Najarati is offline   #3 Reply With Quote
Daniel V
Member
Lone Wolf Staff
 
Join Date: Apr 2020
Posts: 74

Old October 16th, 2020, 06:11 AM
Yeah I hear you there. Definitely something we want to take a look at. As for summary text (the text that displays under the name), I don't think there is currently, but that's another thing I'll bring up. Might be something we can do.

There's an adjustment for Language Slots, to add (or subtract) the number you have available. Just use that to bump up by 1, and add it normally. Languages are one of the things I've noted for us to discuss for custom ancestries.
Daniel V is offline   #4 Reply With Quote
Najarati
Junior Member
 
Join Date: Oct 2020
Posts: 4

Old October 16th, 2020, 09:14 AM
Quote:
Originally Posted by Daniel V View Post
Yeah I hear you there. Definitely something we want to take a look at. As for summary text (the text that displays under the name), I don't think there is currently, but that's another thing I'll bring up. Might be something we can do.

There's an adjustment for Language Slots, to add (or subtract) the number you have available. Just use that to bump up by 1, and add it normally. Languages are one of the things I've noted for us to discuss for custom ancestries.
Yep, I went ahead and added two free language slots to act as placeholders for the starting languages. I look forward to seeing what additions and features you all come up with for custom ancestries.

Also, the ability to create custom feats with mechanics you can activate/deactivate (such as bonuses or penalties to skills, checks, and saves) or custom feats that grant additional custom actions/reactions would be fantastic as well.

Thanks, Daniel!
Najarati is offline   #5 Reply With Quote
Hollis
Senior Member
Lone Wolf Staff
 
Join Date: Aug 2012
Posts: 766

Old October 19th, 2020, 07:58 AM
Quote:
Originally Posted by Najarati View Post
Yep, I went ahead and added two free language slots to act as placeholders for the starting languages. I look forward to seeing what additions and features you all come up with for custom ancestries.

Also, the ability to create custom feats with mechanics you can activate/deactivate (such as bonuses or penalties to skills, checks, and saves) or custom feats that grant additional custom actions/reactions would be fantastic as well.

Thanks, Daniel!
You should already be able to handle most of this using adjustments in the adventuring or permanent adjustment sections. That said, a more robust system for custom feats is something we can look into.
Hollis is offline   #6 Reply With Quote
Najarati
Junior Member
 
Join Date: Oct 2020
Posts: 4

Old October 19th, 2020, 10:51 PM
Quote:
Originally Posted by Hollis View Post
You should already be able to handle most of this using adjustments in the adventuring or permanent adjustment sections. That said, a more robust system for custom feats is something we can look into.
Hey, Hollis! Yes, I was able to accomplish most of what I needed through permanent adjustments and added abilities, but it feels kludgy. Organizationally, I'd want everything describing a custom ancestry handled in the custom ancestry section rather than spread out across the custom ancestry, permanent adjustments, permanent added abilities, and feats sections.
Najarati is offline   #7 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 11:36 AM.


Powered by vBulletin® - Copyright ©2000 - 2020, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.