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Thrawn82
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Join Date: Sep 2017
Posts: 69

Old October 9th, 2020, 12:47 PM
I was working on adding some scripts for a campaign I am running and I ended up needed to add some custom characters from Extinction Curse.

I seem to recall when I was making custom monsters earlier, when you created a custom ability it was possible to assign it an action cost to use. I don't see this option anymore, was it removed or moved elsewhere? is there another method of marking a custom ability as having actions to use in the actions portion of the sheet?

thank you
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charlieluce
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Join Date: Jul 2008
Posts: 1,321

Old October 9th, 2020, 02:28 PM
You're right, it's even vanished from the UI for monsters I've already created (though the Play screen still seems to show the actions correctly). Welp, time for another bug report.

EDIT: Wow, looking at my saved monsters, it looks like a LOT of the Customize Ancestry UI has vanished. And I have a lot of NPC to build for my upcoming sessions, too.

Currently Running: Pathfinder Second Edition
Currently Playing:
Pathfinder First Edition, Star Trek Adventures
Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds

Last edited by charlieluce; October 9th, 2020 at 02:34 PM.
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Thrawn82
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Join Date: Sep 2017
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Old October 9th, 2020, 02:42 PM
I didn't see any mention in any patch notes, but i may have missed it. it this a bug or is it intentional feature reduction?
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charlieluce
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Old October 9th, 2020, 09:38 PM
It's almost certainly a bug. All that stuff is by-the-book GMG creation rules.

Currently Running: Pathfinder Second Edition
Currently Playing:
Pathfinder First Edition, Star Trek Adventures
Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds
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Hollis
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Old October 12th, 2020, 07:02 AM
That is indeed missing from th UI. I'll add it to tour to-do list.
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Daniel V
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Old October 18th, 2020, 10:36 AM
What all from the Customize Ancestry UI has vanished? Action selection from custom abilities, definitely, that was my bad on some of the updates we made. Potentially some modifications on generic abilities, I've expanded some of the testing for "should this display for modification", but anything that expanded shouldn't have previously been showing. I'm just trying to be sure I investigate everything that needs it for a fix here.
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