Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - D&D 5th Edition SRD
Register FAQ Community Today's Posts Search

Notices

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
TaylorBland
Senior Member
 
Join Date: Apr 2014
Location: Abilene, TX
Posts: 104

Old July 13th, 2018, 10:33 AM
Quote:
Originally Posted by dungeonguru View Post
OK, I apologize, I may have given a little bit of bad advice as I tried to create your feat to help troubleshoot. I forgot that class specials always refer to the class level that adds them and look for the ClsSpecWhen variable that feats don't look at.

The only way I got it to work was to recreate the 2nd level abilities as Racial Specials and rewrite any attached scripts to look up the character's total level. It's more work than I originally thought but good coding exercise. I think this could work as generic abilities, but racial abilities are an OK compromise IMHO.

I went to the Race Tab and created the abilities needed by making a new ability that would mimic the school ability. I.E. created a racial ability named Arcane Ward.

Here is what my code looks like in the text file for a single row in the usrArray, yours would have 9 total rows for each of the others. I also am only showing the 1 racial ability for Arcane Ward in interest of being compact here. I tried to bold the cross-links that refer to something external to the thing itself.

Code:
  <thing id="fXXXArcStu" name="Arcane Student" compset="Feat" uniqueness="useronce">
    <arrayval field="usrArray" index="0" value="Abjuration"/>
    <tag group="Helper" tag="ShowSpec"/>
    <bootstrap thing="raXXXArcWar">
      <containerreq phase="First" priority="2500">fieldval:usrIndex = 0</containerreq>
      </bootstrap>
    </thing>
  <thing id="raXXXArcWar" name="Arcane Ward" description="Starting at 2nd level, you can weave magic around yourself for protection. \n\n&lt;snipped for brevity&gt;...\n\nOnce you create the ward, you can&apos;t create it again until you finish a long rest." compset="RaceSpec">
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="User" tag="Tracker"/>
    <tag group="Usage" tag="Day"/>
    <eval phase="PostAttr" priority="10000"><![CDATA[doneif (tagis[Helper.ShowSpec] = 0)
doneif (tagis[Helper.Disable] <> 0)

field[trkMax].value = #attrmod[aINT] + (2 * #totallevelcount[])]]></eval>
    </thing>

I also noted that you aren't using a User Identifier - In the editor go to to Tools and set a user identifier that is unique to you. I used XXX in the example above - use any 2 or 3 letters that you'll remember is your code (the community uses 5C, don't use that ID). It helps troubleshooting.
Well, this is far more complicate than i originally thought. i have been thinking that this might not be a good thing to have anyway as it may overpower some players. when it comes to coding like this, my brain just hurts. i'm trying, i swear.

Just, let me think here, basically, i have to add each individual second level Wizard power separately and tie them together based on the choice of school? an oversimplification maybe but still...

Thanks for the input and i will try and figure this out. i just don't know if i'm going to so it anyway. But, you never know, i may get it to work just fine.

Last edited by TaylorBland; July 13th, 2018 at 10:36 AM.
TaylorBland is offline   #16 Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 11:20 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.