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phantomwhale
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Join Date: Feb 2007
Posts: 41

Old February 5th, 2007, 02:01 PM
One useful feature would be to have a control to only print certain attacks/ E.g. whilst I am aware I can melee with my arrows and unarmed strike, these are attacks I use infrequently so do not usually write them onto my character sheet.

Equivalently, I often do write special combat attacks onto my character sheet, such as Rapid shot or Manyshot. It would be useful to be able to enable the "combat option" feats as attacks to be printed on the sheet.
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Colen
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Join Date: Dec 2008
Posts: 4,690

Old February 6th, 2007, 03:23 PM
At 03:02 PM 2/5/2007, you wrote:

>One useful feature would be to have a control to only print certain
>attacks/ E.g. whilst I am aware I can melee with my arrows and
>unarmed strike, these are attacks I use infrequently so do not
>usually write them onto my character sheet.


Hmm... I think the easiest way to do this right now would be to add
rulesets specifying whether ammunition and the unarmed strike attack
were included in output. I'll see how easy it would be to do this.


>Equivalently, I often do write special combat attacks onto my
>character sheet, such as Rapid shot or Manyshot. It would be useful
>to be able to enable the "combat option" feats as attacks to be
>printed on the sheet.


Would something like way the Monk "Flurry of Blows" is done work?



Thanks,



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Colen McAlister (colen@wolflair.com)
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http://www.wolflair.com/
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lambda982
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Join Date: Jun 2007
Posts: 6

Old March 3rd, 2008, 09:11 AM
I would also like to see better support for the output of ranged attacks. There are many modifiers that are not taken into account that I can see. Range Increments, Feats like Point Blank Shot, Rapid Shot & Many Shot for example.
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Colen
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Posts: 4,690

Old March 18th, 2008, 07:12 AM
lambda982 wrote:
>
>
> I would also like to see better support for the output of ranged
> attacks. There are many modifiers that are not taken into account that I
> can see. Range Increments, Feats like Point Blank Shot, Rapid Shot &
> Many Shot for example.


Being able to add modifiers like this is definitely on our list of
things to do. So many ideas, so little time...


Thanks for the suggestion!

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Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
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Sammeal
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Join Date: Jun 2014
Posts: 1

Old June 18th, 2014, 11:13 AM
Are range increment changes influenced by feats like Point Blank Shot modifiers supported now? I cannot find how to output them if they are.
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