Junior Member
Join Date: Apr 2011
Posts: 10
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A small typo. Under the Lore of Heavens, if you click on the curse of the Midnight Wind, it says:
"20+ Cast. All friendly units within 12". It's a hex, so it should be all enemy units as you can't curse your own units. |
#71 |
Senior Member
Volunteer Data File Author
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Oops. Sorted.
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#72 |
Junior Member
Join Date: Oct 2011
Posts: 1
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Quote:
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#73 |
Senior Member
Volunteer Data File Author
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The argument of whether or not they get magic armour rests on whether you consider an Ironfist to be armour or not. I fell on side that it is (eventually...) as it gives an armour save.
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#74 |
Member
Join Date: Apr 2011
Posts: 75
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Can a Tyrant really take Heavy Armour; an Iron Fist, a magic weapon and Gut Maw to give a combined armour save of 2+? Because... that doesn't sound right!
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#75 |
Senior Member
Volunteer Data File Author
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Damn those gremlins! Consider this one neutered!
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#76 |
Junior Member
Join Date: May 2011
Posts: 5
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I just noticed a descrepency in the description of Power Scroll when creating a new OK list, although it is not isolated to OK.
On the Arcane item selection window, it has a completely different description as the right hand description window. One says "Any double friendly wizard rolls..." The other says "One use: Used when attempting to cast a spell..." I think the second description is incorrect. |
#77 |
Senior Member
Volunteer Data File Author
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Quote:
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
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#78 |
Junior Member
Join Date: Oct 2011
Posts: 4
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Thanks for the updates. Unfortunately I am still getting the "Too many Unique Rules!" validation error. It does not refer to any particular model or squad it just says "Too many unique rules!". I have no idea what it means to be honest.
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#79 |
Senior Member
Volunteer Data File Author
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That particular rule is tied to the Maneaters. As far as I can see, it is working correctly. It would help me if you were to tell me what you do step by step so I can investigate.
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#80 |
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