Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Quote:
Thanks daplunk for providing all those answers. I would like to clarify on point 3 that the tool isn't able to create unique UUIDs since they are create internally by RW on first import, and unique UUIDs are required in order to overwrite existing topics. (For people who don't know UUIDs are simply a long string of characters in a particular syntax which provides a unique identifier for each topic, snippet, tag, etc. inside and between realms.) There is the "potential" for the tool to read in a full realm instead of only a structure-only file, but I suspect that there will be some difficulty in guaranteeing to match up a row in the CSV/XSLX with the correct topic in the realm's export file. (There would also be other issues associated with having to do a full realm import just to pick up the new information.) Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
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#521 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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V2.6.1 is out
This simply fixes a bug where, if a cell isn't HTML, then any occurrences of < or > or & are encoded properly in the RWexport file. Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#522 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Version 2.7 is available
User can now choose which sheet inside an Excel document to be used as the data source. Note that only one sheet from an Excel document can be used in each project (as requested by Janrith in http://forums.wolflair.com/showpost....&postcount=487). Provide warning about unsaved work when attempting to load a new project, load a new data file, load a new structure file, or choosing a different worksheet in the current excel data set (as reported by Janrith in http://forums.wolflair.com/showpost....&postcount=517). Ensure that the data mappings are shown when loading a project. (This was just a display bug, the mappings were known behind the scenes.) Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal Last edited by Farling; June 30th, 2019 at 07:37 AM. |
#523 |
Member
Join Date: Jul 2016
Posts: 55
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Hey guys and gals,
I have just finished cleaning up a csv file for import for my ToA game (creatures only), and I am getting a validation error during import: Encountered validation error for the import XML: The 'format_version' attribute is invalid - The value '4' is invalid according to its datatype 'urn:lonewolfdevel.com:realm-works-export:version_type' - The MaxInclusive constraint failed. I did a quick search of the forums and didn't find anything pertaining to this. Also, it seems to completely block the import process. I am using v2.7 of the import tool, in case it is related to the tool. Did any of you ever encounter this? Any fix or workaround? |
#524 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Quote:
I haven't yet done an analysis to see what might have changed in the format of the structure/data parts of the file. I will get a look over the coming week and see if I can ensure that imports will start working again. Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
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#525 |
Member
Join Date: Nov 2017
Posts: 32
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I noticed this too. I went in to my structure file and changed the XML type to 3 and that fixed the problem going forward. If you already have a conversion done, you can go into that file and make the same change and yte import will work just fine.
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#526 |
Member
Join Date: Jul 2016
Posts: 55
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Hi The_Traveller, I just tried your suggestion and that worked! My guess is that LoneWolf forgot to update the validation code in the import function to take into account the new structure version. I haven't tried yet, but my guess is that full realm exports don't work anymore
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#527 |
Senior Member
Join Date: Dec 2013
Posts: 798
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What did they change in the structure exactly that would not make it work anymore?
Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net |
#528 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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It looks like there is a new attribute which is mandatory somewhere.
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#529 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Quote:
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
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#530 |
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