Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Army Builder Data Files > Warhammer Fantasy 8th Ed.

Notices

Reply
 
Thread Tools Display Modes
EdSteiner
Senior Member
 
Join Date: Jan 2011
Location: USA
Posts: 722

Old April 22nd, 2013, 05:14 AM
Quote:
Originally Posted by naloth View Post
I was generating a CD list and I noticed the following things:

-Draz doesn't seem to get a +1 save for being mounted.

Fixed for 2.57

-Hailshot is d3 multiple shots rather than x3 and doesn't ever have the multiple shots penalty

Fixed for 2.57

-Pistols on foot don't seem add one attack or conflict w/shields (perhaps a design choice, but I thought you were obligated to use it in CC if you had it)

It reads extra atrtack in its option: This is how all pistols options are in dataset wide. So no change required.

-Infernal Incendiaries aren't listed as flaming (perhaps that's too obvious?)

Again its in the notes, but I will make it more descriptive.
Will work on the others
EdSteiner is offline   #41 Reply With Quote
EdSteiner
Senior Member
 
Join Date: Jan 2011
Location: USA
Posts: 722

Old April 22nd, 2013, 08:29 AM
Quote:
Originally Posted by naloth View Post
I was generating a CD list and I noticed the following things:

-Fireglaives don't conflict w/shields (like halberds) and also stack the S bonus with magic weapons (Sword of Might and Fireglaive give you a net +2S bonus)

Fixed for 2.57

-Blood of Hashut doesn't note that armor saves aren't allowed

Fixed for 2.57

-The Black Hammer conflicts w/shields even though it's not listed as a 2 handed weapon

Fixed for 2.57

-Per the FAQ a magic weapon (if taken) will replace the Darkforge Weapon

Fixed for 2.57, not sure if I like how I fixed it but we shall see

-Per the FAQ the Dreadquake Mortar only does d6 wounds under the center hole

Fixed for 2.57
OK review them when its posted early next month, let me know
EdSteiner is offline   #42 Reply With Quote
Time of Madness
Member
 
Join Date: Aug 2010
Posts: 78

Old March 20th, 2014, 07:50 AM
Adding a pistol on a champ in a unit of infernal guard doesn't give him an extra attack.

Time of Madness
Time of Madness is offline   #43 Reply With Quote
EdSteiner
Senior Member
 
Join Date: Jan 2011
Location: USA
Posts: 722

Old March 20th, 2014, 09:40 AM
Quote:
Originally Posted by Time of Madness View Post
Adding a pistol on a champ in a unit of infernal guard doesn't give him an extra attack.

Time of Madness
Pistol is a ranged weapon, So it does not by nature adjust the stat line attacks. However in its notes it states adds 1 extra attack if model on foot.

This was done so a model most likely a hero/lord may have a magic weapon and a pistol he would try to roll an extra attack in CC with his magic weapon, Since you don't get an extra attack for the pistol in CC with a magic weapon due the "I'm using this one rule"
EdSteiner is offline   #44 Reply With Quote
Time of Madness
Member
 
Join Date: Aug 2010
Posts: 78

Old March 21st, 2014, 06:24 AM
Makes sense! Thanks for the quick response.

Also I believe the Destoyer is frenzied with D3 attacks? But I'm at work and don't have my book with me.

Time of Madness
Time of Madness is offline   #45 Reply With Quote
EdSteiner
Senior Member
 
Join Date: Jan 2011
Location: USA
Posts: 722

Old March 21st, 2014, 06:42 AM
Quote:
Originally Posted by Time of Madness View Post
Makes sense! Thanks for the quick response.

Also I believe the Destoyer is frenzied with D3 attacks? But I'm at work and don't have my book with me.

Time of Madness
Will review when I get home as I'm at work too
EdSteiner is offline   #46 Reply With Quote
Time of Madness
Member
 
Join Date: Aug 2010
Posts: 78

Old April 2nd, 2014, 04:38 AM
Destoryer is Frenzied with D3 extra attacks.

It looks like it has been added in the notes, but does not come up in the special rule section.

Also the base size you have listed for the destroyer is wrong. Comes up as 40mm should be 100X150mm

Time of Madness

Last edited by Time of Madness; April 2nd, 2014 at 04:41 AM.
Time of Madness is offline   #47 Reply With Quote
EdSteiner
Senior Member
 
Join Date: Jan 2011
Location: USA
Posts: 722

Old April 2nd, 2014, 05:19 AM
Quote:
Originally Posted by Time of Madness View Post
Destoryer is Frenzied with D3 extra attacks.

It looks like it has been added in the notes, but does not come up in the special rule section.

Also the base size you have listed for the destroyer is wrong. Comes up as 40mm should be 100X150mm

Time of Madness
Cleaned and fixed for 2.74, Since I dont have alot of background with CD's, if you see any others lets me know.
EdSteiner is offline   #48 Reply With Quote
Dr_Worm_MD
Junior Member
 
Join Date: Sep 2012
Posts: 7

Old August 13th, 2014, 08:00 PM
Warhammer Fantasy 8th Edition
Chaos Dwarf Army List
Magic Armour
Mask of the Furnace

It is not listing 4+ Ward Save (2+ Ward Save for Flaming Attacks) that the item gives to the character.
Dr_Worm_MD is offline   #49 Reply With Quote
EdSteiner
Senior Member
 
Join Date: Jan 2011
Location: USA
Posts: 722

Old August 14th, 2014, 06:37 AM
Quote:
Originally Posted by Dr_Worm_MD View Post
Warhammer Fantasy 8th Edition
Chaos Dwarf Army List
Magic Armour
Mask of the Furnace

It is not listing 4+ Ward Save (2+ Ward Save for Flaming Attacks) that the item gives to the character.
Fixed for 2.78

Thank you Dr_Worm_MD
EdSteiner is offline   #50 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 05:01 AM.


Powered by vBulletin® - Copyright ©2000 - 2017, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.