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TheRedPansy
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Old April 13th, 2012, 04:52 PM
When you put a spellsinger on a unicorn it should raise the wounds to three per the Monsterous cav rules.
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UltraPrime
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Old April 16th, 2012, 02:40 PM
Quote:
Originally Posted by TheRedPansy View Post
When you put a spellsinger on a unicorn it should raise the wounds to three per the Monsterous cav rules.
Fixed for next release.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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Ancelica
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Old April 16th, 2012, 07:44 PM
A Great Stag does the same to a Wild Rider Noble's wounds.

Also, the toughness, leadership and ward saves of the mounts aren't used.

Cheers,
A
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UltraPrime
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Old April 16th, 2012, 09:49 PM
Quote:
Originally Posted by Ancelica View Post
A Great Stag does the same to a Wild Rider Noble's wounds.

Also, the toughness, leadership and ward saves of the mounts aren't used.

Cheers,
A
Also fixed

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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jackofhearts1216
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Old April 1st, 2013, 12:01 PM
The MB Mounts Unicorn and Great Stag are not conveying their Attributes
to the Riders Correctly (Unlike the Great Eagle which works correctly)

The Unicorn should have a 4 Toughness (vice 3 as listed in current build).
- Note: the Unicorns 3 wounds do apply correctly to the Rider

The Great Stag does not apply its Toughness of 4 to it's rider, but does apply its 3 wounds (more or less) correctly (it will increase the Riders if applicable, but then lists the mounts wounds erroneously)

Thanks
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Mathias
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Old April 1st, 2013, 12:48 PM
This was posted to our support email address. I'm copying it here:

Quote:
The magic weapons for the nobles/heroes only has 3 to choose from and I know there are more than that, please check into.
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EdSteiner
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Old April 1st, 2013, 01:57 PM
Quote:
Originally Posted by jackofhearts1216 View Post
The MB Mounts Unicorn and Great Stag are not conveying their Attributes
to the Riders Correctly (Unlike the Great Eagle which works correctly)

The Unicorn should have a 4 Toughness (vice 3 as listed in current build).
- Note: the Unicorns 3 wounds do apply correctly to the Rider

The Great Stag does not apply its Toughness of 4 to it's rider, but does apply its 3 wounds (more or less) correctly (it will increase the Riders if applicable, but then lists the mounts wounds erroneously)

Thanks
Fixed for 2.56
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EdSteiner
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Old April 1st, 2013, 01:58 PM
Quote:
Originally Posted by Mathias View Post
This was posted to our support email address. I'm copying it here:
More details are needed. I check and found no issues with magic items, Remember that the kindreds choices do restrict what magic items "weapons" may be taken.
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smecko
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Old June 7th, 2014, 12:41 PM
Yoo fix enchanted arrows its a upgrade not enchanted items so u can have more then 1 of them thx keep up to good work not limit 1 per unit like it say now
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EdSteiner
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Old June 9th, 2014, 04:28 PM
Sorry, but its coded to a strict RAW, same as how Dwarfs and pride issues. I however coded to allow you to proceed with only a soft error and if your TO/opponent allows you to duplicate then that is their/his call.

Heck while we're on the point of RAW the Wild riders steeds have frenzy Again poor/sloppy GW rule set. I don't even think they play test game these things out. But hey, enough of a rant. "Now go eat your pretzels and beer and drop a few more quid on our latest model." The GW mentality
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