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Keetoowah
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Old September 4th, 2011, 01:49 PM
When I go to add the "spells" unit entry into my list and then look through the list of available spells to show, the Lore of Nehakara is not showing up.
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Keetoowah
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Old September 4th, 2011, 02:03 PM
never mind, i figured it out
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naloth
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Old October 2nd, 2011, 10:36 PM
The casting value of the upgraded Khsar's Incantation of the Desert (signature spell) says 10+ when it should be 16+.

The first spell "Djaf's Incantation of Cursed Blades" says 18+ when it should be 10+.
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Time of Madness
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Old January 28th, 2012, 06:19 AM
Necro Knights are monstrous cav and thus should have the STOMP rule.
Time of Madness
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UltraPrime
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Old January 28th, 2012, 08:16 AM
Quote:
Originally Posted by Time of Madness View Post
Necro Knights are monstrous cav and thus should have the STOMP rule.
Time of Madness
Fixed for next release.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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Ancelica
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Old March 9th, 2012, 04:34 AM
Ramhotep The Visionary should have an Extra Hand Weapon the same as a Necrotect, and therefore coupled with his Frenzy ability, should have his attacks characteristic as 2/4.

Am I correct?
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UltraPrime
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Old March 9th, 2012, 11:41 PM
Quote:
Originally Posted by Ancelica View Post
Ramhotep The Visionary should have an Extra Hand Weapon the same as a Necrotect, and therefore coupled with his Frenzy ability, should have his attacks characteristic as 2/4.

Am I correct?
Yup. Fixed.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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EdwardQ
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Old July 13th, 2012, 01:41 PM
Casket of Souls rules.
Light of Death: Says suffers automatci wound with no save. It should be automatic wound with no armour save.

The rule for Unleashed Souls has no saves can be taken. It should be "no armour saves can be taken.
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UltraPrime
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Old July 30th, 2012, 02:01 PM
Quote:
Originally Posted by EdwardQ View Post
Casket of Souls rules.
Light of Death: Says suffers automatci wound with no save. It should be automatic wound with no armour save.

The rule for Unleashed Souls has no saves can be taken. It should be "no armour saves can be taken.
Fixed for next release.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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EdwardQ
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Old January 14th, 2013, 06:53 AM
Ushabti , They come standard wtih Great Weapons. But they can replace the Great Weapons for free with one of the Following, Great Bows and Additional Hand Weapons.

The Army Builder entry does not have the Great Weapons selected. Also, it allows you to add Great Weapon, Great Bow and Extra Hand Weapon at the same time without error.
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