Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Authoring Kit

Notices

Reply
 
Thread Tools Display Modes
Duggan
Senior Member
Volunteer Data File Contributor
 
Join Date: Nov 2009
Posts: 1,030

Old September 11th, 2017, 03:45 PM
This is one of those nice-to-have things because I'm doing a lot of fiddling to find the best approach, but currently I basically have the same code for editable fields for the Race, Background, and Command Package tabs because all three allow for addition of a set of choices for a bonus, automatic specialties, and individual skill bonuses (and eventually penalties). Currently, every time I fix one, as I learn a better way to handle it, I have to copy and paste that code to each location. It strikes me that there ought to be a better way.

Here is an example of one of the more complicated (such as they go) editor entries:
Code:
<inputthing
      name="Skill Bonus Choices"
      helptext="Add one or more skill bonus choices that the characters of this race can pick.">
      <it_bootcustom compset="cmpsetSB">
        <match>thingid.fRPlusSk</match>
        <inputthing
          name="Skills"
          helptext="Pick the skills that can be chosen for this bonus.">
          <it_taglist group="Skill" tag="?" dynamic="no"/>
          </inputthing>
          
        <inputthing
          name="Skill Types"
          helptext="Pick the skill types that can be chosen for this bonus.">
          <it_taglist group="Skills" tag="?" dynamic="no"/>
          </inputthing>
          
        <inputthing
          name="Bonus"
          helptext="Pick the bonus value.">
          <it_tagpick group="Bonus" tag="?" dynamic="no"/>
          </inputthing>
          
        </it_bootcustom>
      </inputthing>
    </editthing>
The only difference in the three times it appears in editor.dat is the helptext (and honestly, I could just make that less specific and use the same generic text for all three).
Duggan is offline   #1 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 11,984

Old September 11th, 2017, 03:51 PM
Inputthinggroups were actually only added around a year ago:

Code:
  <inputthinggroup
    id="Conflicts">
    <inputthing
      name="Conflicts"
      helptext="Details about conflicts this quality has with other qualities or augmentations">
      <it_separator/>
      </inputthing>
    <inputthing
      name="Removed by Cyber/Bio?"
      helptext="If this ability will be lost if a specific portion of the character is replaced by augmentations, choose the augmentation types here.  For example, many vision-related abilities are lost if the character replaces their eyes.">
      <it_taglist group="AugExclude" tag="?"/>
      </inputthing>
    <inputthing
      name="Mutually Exclusive Options"
      helptext="If this ability is one of a group (or many groups) of abilities where you may not select more than one of the avaialble options, choose those groups here.  For example, there are many skin-based metagenetic qualities that cannot be chosen together.  Another example is that you are only allowed to follow a single code of conduct.">
      <it_taglist group="MutualExcl" tag="?"/>
      </inputthing>
    </inputthinggroup>
And to use that:
Code:
    <inputthing>
      <it_groupref id="Conflicts"/>
      </inputthing>
Mathias is offline   #2 Reply With Quote
Duggan
Senior Member
Volunteer Data File Contributor
 
Join Date: Nov 2009
Posts: 1,030

Old September 11th, 2017, 04:00 PM
Excellent! That works perfectly!
Duggan is offline   #3 Reply With Quote
RavenX
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,422

Old September 12th, 2017, 12:53 PM
I'm plundering this as it will simplify the coding I need to do for the editor.

RavenX

Currently working on the Exalted 2e datafiles.
RavenX is offline   #4 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 04:12 PM.


Powered by vBulletin® - Copyright ©2000 - 2017, vBulletin Solutions, Inc.
wolflair.com copyright 1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.