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LonePaladin
Junior Member
 
Join Date: Dec 2012
Posts: 22

Old March 15th, 2014, 07:55 PM
I'd like to add a request to the pile.

When looking at a character's inventory, could we get an option to move everything that is in a container into a nested group under that container? I'd also like to see the ability to collapse those items to reduce the number of items being seen at once.

To use an example, let's say I have a character who has a backpack, three torches, a day's trail rations, a waterskin, a belt pouch, and flint-and-steel. The flint is in the pouch, everything else is in the backpack.

Currently, his list would look something like this:
  • Backpack (Contents: Dry Rations, Torch, Waterskin)
  • Belt Pouch (Contents: Flint and Steel)
  • Dry Rations (» Backpack)
  • Flint and Steel (» Belt Pouch)
  • Torch ×3 (» Backpack)
  • Waterskin (» Backpack)
That's a little hard to read, though. What I'd like to see is something like:
  • Backpack
    • Dry Rations
    • Torch ×3
    • Waterskin
  • Belt Pouch
    • Flint and Steel
Can this be done? Maybe?
LonePaladin is offline   #481
EightBitz
Senior Member
 
Join Date: May 2013
Posts: 1,458

Old March 15th, 2014, 10:29 PM
Quote:
Originally Posted by LonePaladin View Post
I'd like to add a request to the pile.

When looking at a character's inventory, could we get an option to move everything that is in a container into a nested group under that container? I'd also like to see the ability to collapse those items to reduce the number of items being seen at once.

To use an example, let's say I have a character who has a backpack, three torches, a day's trail rations, a waterskin, a belt pouch, and flint-and-steel. The flint is in the pouch, everything else is in the backpack.

Currently, his list would look something like this:
  • Backpack (Contents: Dry Rations, Torch, Waterskin)
  • Belt Pouch (Contents: Flint and Steel)
  • Dry Rations (» Backpack)
  • Flint and Steel (» Belt Pouch)
  • Torch ×3 (» Backpack)
  • Waterskin (» Backpack)
That's a little hard to read, though. What I'd like to see is something like:
  • Backpack
    • Dry Rations
    • Torch ×3
    • Waterskin
  • Belt Pouch
    • Flint and Steel
Can this be done? Maybe?
I would like this as well.
EightBitz is offline   #482
Maidhc O Casain
Senior Member
 
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858

Old March 16th, 2014, 06:55 AM
Quote:
Originally Posted by LonePaladin View Post
I'd like to add a request to the pile.

When looking at a character's inventory, could we get an option to move everything that is in a container into a nested group under that container? I'd also like to see the ability to collapse those items to reduce the number of items being seen at once.

To use an example, let's say I have a character who has a backpack, three torches, a day's trail rations, a waterskin, a belt pouch, and flint-and-steel. The flint is in the pouch, everything else is in the backpack.

Currently, his list would look something like this:
  • Backpack (Contents: Dry Rations, Torch, Waterskin)
  • Belt Pouch (Contents: Flint and Steel)
  • Dry Rations (» Backpack)
  • Flint and Steel (» Belt Pouch)
  • Torch ×3 (» Backpack)
  • Waterskin (» Backpack)
That's a little hard to read, though. What I'd like to see is something like:
  • Backpack
    • Dry Rations
    • Torch ×3
    • Waterskin
  • Belt Pouch
    • Flint and Steel
Can this be done? Maybe?
Me too! Big +1!
Maidhc O Casain is offline   #483
Neddy
Junior Member
 
Join Date: Mar 2012
Posts: 11

Old March 16th, 2014, 09:44 AM
My too +1.
Neddy is offline   #484
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old March 16th, 2014, 09:57 AM
Quote:
Originally Posted by Anpumes View Post
I think the one thing I'd like to see more than anything at the moment would be a "Sources" tag for "*Hidden" and "*Preclude" items. Something where under hero configuration, I could set a source for those item and click or unclick it to have them actively hidden or not depending on the circumstances.
*Preclude does exactly what your asking for. Or I am totally misunderstanding. As when you add a *Preclude you also give it a Source ID. When that Source ID is activated then that Thing is hidden. When the source id is not activated the Thing is NOT hidden.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #485
Anpumes
Member
 
Join Date: Sep 2012
Posts: 57

Old March 16th, 2014, 10:29 AM
Quote:
Originally Posted by ShadowChemosh View Post
*Preclude does exactly what your asking for. Or I am totally misunderstanding. As when you add a *Preclude you also give it a Source ID. When that Source ID is activated then that Thing is hidden. When the source id is not activated the Thing is NOT hidden.
Looking at this again, I believe you are right, I overlooked it due to it not having the "Edit" button where I could potentially assign a new ID from the *Preclude tab. So long as I create the tag elsewhere, then I should be able to tag it on the *Preclude tab.

Thank you for bringing this to my attention, I'm certain I would have continued overlooking it otherwise.

Last edited by Anpumes; March 16th, 2014 at 10:32 AM.
Anpumes is offline   #486
SeeleyOne
Senior Member
 
Join Date: Nov 2009
Posts: 891

Old March 16th, 2014, 12:17 PM
A similar question, what is the point of *Hidden? I tried it a couple of times, but *Preclude worked better.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
SeeleyOne is offline   #487
Mergon
Senior Member
 
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788

Old March 16th, 2014, 05:20 PM
Quote:
Originally Posted by LonePaladin View Post
I'd like to add a request to the pile.

When looking at a character's inventory, could we get an option to move everything that is in a container into a nested group under that container? I'd also like to see the ability to collapse those items to reduce the number of items being seen at once.

To use an example, let's say I have a character who has a backpack, three torches, a day's trail rations, a waterskin, a belt pouch, and flint-and-steel. The flint is in the pouch, everything else is in the backpack.

Currently, his list would look something like this:
  • Backpack (Contents: Dry Rations, Torch, Waterskin)
  • Belt Pouch (Contents: Flint and Steel)
  • Dry Rations (» Backpack)
  • Flint and Steel (» Belt Pouch)
  • Torch ×3 (» Backpack)
  • Waterskin (» Backpack)
That's a little hard to read, though. What I'd like to see is something like:
  • Backpack
    • Dry Rations
    • Torch ×3
    • Waterskin
  • Belt Pouch
    • Flint and Steel
Can this be done? Maybe?
I never even thought of this . . . +1

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!
Mergon is offline   #488
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old March 16th, 2014, 05:39 PM
Quote:
Originally Posted by SeeleyOne View Post
A similar question, what is the point of *Hidden? I tried it a couple of times, but *Preclude worked better.
Currently I use when I am "deprecating" something as if a person already has say the Adjustment added to their character it shows a nice warning that this Thing is not valid instead of a pop message. Then the person can take it off their character manually and re-add the correct "new" adjustment.

That is what I use it for right now.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #489
BigDaddyXD
Junior Member
 
Join Date: Apr 2011
Posts: 21

Old March 17th, 2014, 02:33 AM
Hi everyone,

i am working with the tactical console for quite a while now, and at first i have to say: i totally love it!
It makes the work for me as a DM a lot easier, keeping track of everything,
running all the encounters, seeing all of the important stats with simple mouseovers... amazing, thanks a lot!

There are just 2 things that i am missing, that would make this tool absolutely perfect.
And these Things shouldn't even be hard to implement...

1st thing:
The Condition "Bleeding" is missing. I'd really love to see it implemented, to also
be able to keep track of all the bleeding the rogue in my party is causing

2nd thing:
You can add "durations" to all of the effects. It would be nice if you would
have to enter durations as "rounds", and if at least every time you click on
"Next Round", all these durations would get lowered by 1. When the value
reaches 0, the condition simply gets deactivated.


What do others think? Would you also like to see this? Is there any chance
we could see both these features in a future release?

Greetings,
BigDaddyXD
BigDaddyXD is offline   #490
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