Junior Member
Join Date: Dec 2012
Posts: 22
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I'd like to add a request to the pile.
When looking at a character's inventory, could we get an option to move everything that is in a container into a nested group under that container? I'd also like to see the ability to collapse those items to reduce the number of items being seen at once. To use an example, let's say I have a character who has a backpack, three torches, a day's trail rations, a waterskin, a belt pouch, and flint-and-steel. The flint is in the pouch, everything else is in the backpack. Currently, his list would look something like this:
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#481 |
Senior Member
Join Date: May 2013
Posts: 1,458
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Quote:
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#482 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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Quote:
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#483 |
Junior Member
Join Date: Mar 2012
Posts: 11
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My too +1.
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#484 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#485 |
Member
Join Date: Sep 2012
Posts: 57
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Quote:
Thank you for bringing this to my attention, I'm certain I would have continued overlooking it otherwise. Last edited by Anpumes; March 16th, 2014 at 10:32 AM. |
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#486 |
Senior Member
Join Date: Nov 2009
Posts: 891
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A similar question, what is the point of *Hidden? I tried it a couple of times, but *Preclude worked better.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#487 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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Quote:
Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
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#488 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
That is what I use it for right now. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#489 |
Junior Member
Join Date: Apr 2011
Posts: 21
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Hi everyone,
i am working with the tactical console for quite a while now, and at first i have to say: i totally love it! It makes the work for me as a DM a lot easier, keeping track of everything, running all the encounters, seeing all of the important stats with simple mouseovers... amazing, thanks a lot! There are just 2 things that i am missing, that would make this tool absolutely perfect. And these Things shouldn't even be hard to implement... 1st thing: The Condition "Bleeding" is missing. I'd really love to see it implemented, to also be able to keep track of all the bleeding the rogue in my party is causing 2nd thing: You can add "durations" to all of the effects. It would be nice if you would have to enter durations as "rounds", and if at least every time you click on "Next Round", all these durations would get lowered by 1. When the value reaches 0, the condition simply gets deactivated. What do others think? Would you also like to see this? Is there any chance we could see both these features in a future release? Greetings, BigDaddyXD |
#490 |
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