Member
Join Date: Dec 2011
Posts: 44
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Hello,
Before I go any further, I want to say that I am absolutely grateful for all of the work that smarter people than myself are doing and have done with the 5e community pack. It is absolutely invaluable to me, as Hero Lab is still the very best way I've found to create, maintain, and level up characters for every game. So, to all you coding and programming people, a hearty "Cheers!" That said, I've got a question. I was recently creating a character and chose the Linguist Feat. As soon as I did, the character's INT score started showing a split score 15/16, one on the left shaded in grey, and the other shaded in black. It also showed a split bonus of +2/+3, again the one on the left shaded in grey and the one on the right shaded in black. When I print the character sheet though, it just shows up as a split score and split bonus. Is this some sort of rules application that I'm not aware of, or reading correctly? The Feat simply says "Increase your Intelligence score by 1." So I can't figure why Hero Lab would suddenly start listing two separate INT scores after taking that feat. For reference, in case it matters, the character in question was a 9th level Rock Gnome Bard with the Criminal Background. Any insight into why that split INT score is occurring would be most appreciated. Thanks! Temo |
#1 |
Senior Member
Join Date: Mar 2010
Posts: 184
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Quote:
https://drive.google.com/file/d/12YP...ew?usp=sharing |
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#2 |
Senior Member
Join Date: Mar 2010
Posts: 184
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Fenrir: For some reason it was coded as #skillbonus[aINT] += 1
I took a look at the Actor feat (which IS adjusting attributes correctly) and stole that code and replaced the charisma variable with intelligence so it looks like this: hero.child[aINT].field[aStartMod].value += 1 Unless you can think of a reason WHY it was coded that way initially? *shrugs* |
#3 |
Senior Member
Join Date: Sep 2017
Posts: 600
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I've never dived (dove? doven??) into the multiple different ways attribute bonuses are coded. Thanks for the fix. I'll update this when I have a second.
Also, just FYI, reporting things like this on the GitHub is really helpful for me; it helps me keep track of it and ensure it gets into a release. Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
#4 |
Senior Member
Join Date: Mar 2010
Posts: 184
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Quote:
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#5 |
Member
Join Date: Dec 2011
Posts: 44
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Quote:
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#6 |
Senior Member
Join Date: Mar 2010
Posts: 184
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lol you got lucky because I'm currently learning how to script in HL, so when I saw your comment I decided I wanted to take on the task.
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#7 |
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