Member
Join Date: Sep 2010
Location: South Central PA
Posts: 61
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I hope this is the right place to post this. As a future enhancement, I'd like to see the "No Common Language" option actually replace "Common" with the user editable "other language" instead of just removing the language entirely.
Either that or add another a new option in the character options that replaces "Common" with the editable "Other language". Edit: Another thought I had was to make the option a "Replace Common with _______ " and then a selector box. Thanks! George Member: Amorphous Blob Games Last edited by Shayd3000; September 16th, 2010 at 08:35 AM. |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Here's how you can set this up as a house rule for your game:
In the editor, go to the Mechanics tab, and create a new mechanic - name it something like "Common Language is now XXX" or "Common Language is now user-specified". The last option is "Sources" - if you already have a setting for your campaign's house rules/world set up, apply this mechanic to that source, otherwise, create a new one. At the top right, press the "Bootstraps" button, and "Click to Add Another Bootstrap". Press the "Choose" button on the left, and filter the list for "Language". If you're created new languages for your campaign, they'll be in that list - double click the one you want to be the new common language (or select "Other Language" if you want the edit-able language to be the default). Now, the right-most option for the bootstraps is "Condition". Change the phase to "Pre-Levels" and the priority to 2500. Now enter the following text into the big space: Code:
!Hero.NoDefComm If you had to create a new source, go back to the main Hero Lab Window and select "Configure Hero" from the Character menu. Make sure your new source is enabled, and also find "No Common Language" within the House Rules section, and check that, too. The common language that was being added to all characters should now be replaced with the language you've chosen. If you choose a race like a Boggard that wouldn't normally receive Common as a starting language, they shouldn't receive your new language as a starting language, either. |
#2 |
Member
Join Date: Sep 2010
Location: South Central PA
Posts: 61
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Thanks! I'll give that a try!
Member: Amorphous Blob Games |
#3 |
Member
Join Date: Sep 2010
Location: South Central PA
Posts: 61
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So - gave this a try and worked like a charm. The only catch is I had to restart HL for it to take effect. Not a problem though. Thanks for the help on it!
Member: Amorphous Blob Games |
#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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In the develop menu, you can select "Quick Reload Data Files" (the keyboard shortcut for that is ctrl-r) to get around the fact that the editor can't always deal well with mechanics or anything else that's permanently assigned to a character.
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#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Thinking about this - I think I missed a case.
In the editor, change the Uniqueness (very top, somewhat to the right) of all your languages to "Add Once" (or "no" if the language is one that uses the text field of the Other Language). Back in the main HL window, press ctrl-r for a quick reload. Add a race like Boggard that doesn't normally have common - make sure that your new common language is still on their list, so that a boggard with high INT or linguistics ranks has the option of taking it. |
#6 |
Member
Join Date: Sep 2010
Location: South Central PA
Posts: 61
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I saw that and was wondering about it. I'll give it a shot! Thanks!
Member: Amorphous Blob Games |
#7 |
Member
Join Date: Sep 2010
Location: South Central PA
Posts: 61
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Everything seems to be working fine....
Member: Amorphous Blob Games Last edited by Shayd3000; September 22nd, 2010 at 02:30 PM. |
#8 |
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