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Mathias
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Old January 27th, 2012, 07:21 PM
There appear to be some errors reported when you break a group during advancement that it shouldn't be reporting - I'm looking into those.
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Mathias
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Old January 27th, 2012, 07:32 PM
There was an error being reported that shouldn't have been reported when you advanced a skill that was in a group, and once you added that advancement, it was still allowing you to add an advancement to the group. I've gotten those fixed for the next update. Thanks for pointing me towards those errors, cryptoknight.
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cryptoknight
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Old January 27th, 2012, 07:44 PM
Quote:
Originally Posted by Mathias View Post
If you don't want the description text from the book for your contact, you can start from the "-Custom Contact-" option at the top of the list. That one won't add any pre-generated description text to what you type.
Sure, but what if you want the pre-generated stuff, but then want to customize it a bit?
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Mathias
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Old January 27th, 2012, 08:03 PM
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Originally Posted by cryptoknight View Post
Sure, but what if you want the pre-generated stuff, but then want to customize it a bit?
You could open the editor long enough to make a copy of that contact, and copy the text from that, then paste that as the description text of your custom contact and edit it from there.
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thedarkelf007
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Old January 28th, 2012, 02:29 AM
Not sure if it was reported, but I tried to buy a new active skill advance, and it only gave me the trait/ability list to select from.

I can work around this with unlocking the character. But this is not preferred.
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Mathias
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Old January 28th, 2012, 06:53 AM
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Originally Posted by thedarkelf007 View Post
Not sure if it was reported, but I tried to buy a new active skill advance, and it only gave me the trait/ability list to select from.

I can work around this with unlocking the character. But this is not preferred.
I'm afraid I don't understand what you're saying here. Could you re-phrase, please? What exactly are you seeing? What are you expecting to see? What circumstances do I need to set up in order to see this?
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thedarkelf007
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Old January 28th, 2012, 01:18 PM
Create any legal character.

Keep at least one skill without ranks in it to advance.

Switch over to the advances tab.

Lock character creation.

Add new advancement.

Gain a new active skill.

The selection window for this advancement provides a list of traits and abilities when it should be showing a list of active skills.
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Mathias
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Old January 28th, 2012, 01:40 PM
Quote:
Originally Posted by thedarkelf007 View Post
Create any legal character.

Keep at least one skill without ranks in it to advance.

Switch over to the advances tab.

Lock character creation.

Add new advancement.

Gain a new active skill.

The selection window for this advancement provides a list of traits and abilities when it should be showing a list of active skills.
Could you email me a portfolio that shows this, please? I just tried opening the Street Shaman pre-generated character that's in Hero Lab, locked the character for advancement, and added the "Gain a new Active Skill" option, and I see the expected list of active skills to choose from, and nothing else.

My email address is my user name here, @wolflair.com
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DarthME
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Old January 29th, 2012, 03:19 AM
I tried to recreate this as well for you but was unable to.

Ver 3.9a of HL with 1.17 of SR files

I created a new 400BP character from scratch. I saved the .por I went to the advances tab and locked the character. I "Gain a new active skill" and chose dodge from the list of skills. I saved the .por again. I re-opend the .por and "Gain a new active skill" and chose automatics from the list.

So it seemed to work ok for me as well. Not sure if this help, but I figured I'd let you know.
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cryptoknight
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Old January 29th, 2012, 06:53 AM
When adding Fake Licenses to a Fake SIN, the licenses cause a validation fail, no matter what I type in for the line to describe the license.

Concealed Carry * Domain must be specified
Heavy Pistols * Domain must be specified
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