Junior Member
Join Date: Nov 2013
Posts: 5
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It would be handy to have the option to display not only the Pin itself but the text label on the player screen. That way players can see a pin and know what is is.
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#1 |
Junior Member
Join Date: Aug 2011
Posts: 29
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I would have second this. I did notice in Realm Works player edition that if you mouse over the pin it will show the label but that doesn't work in player view (and it's not always showing). Having a toggle to turn on or off the labels would be great.
Further to this I would have a Player facing description which could be different then the GM facing one. I was just setting up for my next session and though it would be great if I didn't have to edit the maps to put the descriptions physically on the map. It would be so much easier if we could either have the pin label show up or even the ability to manually add a label to the map. I know RW is not a mapping or image editing software but this isn't a big request...it may be on a programming stand point I guess and I do hope this becomes a feature as it will make the GM's life a lot easier. I will grab a map and put in in RW and start adding pins and then realize I should really add labels, now I have to edit the image and reattach it to RW then re-add pins only to have to do it all over again when I realized I either missed or want to add something more. |
#2 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2011
Posts: 1,090
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Quote:
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#3 |
Junior Member
Join Date: Apr 2015
Posts: 9
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A huge +1 to this.
When I mentioned this issue to LW support, this was the response. Quote:
Potential Solution / Feature Request: When in player preview mode, allow the GM's mouse interactions inside that preview window to have an effect on the real display. IE, if a GM rolls over or clicks on a pin, it should show in both the preview and the player view on the second monitor. This functionality is already present for resizing and moving windows around, why not for other interactions? And best of all, this solution would work equally well for GMs who can see the screen and those who cannot. Ideally this functionality would even extend to being able to click on links in articles inside a window. If I have a window showing a list of murder suspects they identified last session, it would be great to be able to click through directly to each suspect rather than bringing up a new window for each, making it visible, resizing it, moving it, etc. |
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#4 |
Member
Join Date: Apr 2014
Posts: 88
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+++++1
I use RW during gaming sessions using two monitors, and it would really really really be useful if a pin in the Player View could have it's Name/Label displayed. It does little good to have just a pin showing leading to the following: P: What's the pin over there mean? GM: Which over there, the North over there or the West over there. P: No the one down in the South east .. .. .. Perhaps an additional field could be added to Pins that could contain Short text label that can be revealed to players. Each pin could have 3 states; Not shown, just pin, and pin plus text. Or if nothing else, give each pin an automatic number on the image and that is automatically displayed, then player(s) could ask to know what revealed pin #6 is. |
#5 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Definitely. Pins need development. Text labels, colors, shapes, icons, GM only text....
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#6 |
Senior Member
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281
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I would also love to see the pin labels on the player view. We use pins on the player viewable map on a big screen that we can all see. It's sort of annoying to not have the labels pop up on mouse over.
And I agree whole heartedly with @AEIOU - I'd love to see more options for customizing pins. Additional colors, shapes, or icons would be most appreciated to help key different types of content. |
#7 |
Senior Member
Join Date: May 2013
Location: Birmingham, UK
Posts: 459
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I'm planning a game with the Milky Way split into about 30 sectors, each with a number of pins representing star systems. Maybe up to 100 systems per sector. That would easily get crowded...
Sleet was enjoying a tasty beverage at his local tavern, when a Tarrasque showed up in the local area. He managed to valiantly get on it's back and ride it. How he did it is a mystery to this day... RW: Engine Heart, I Love The Corps! Home Brew: Star Gate: Avalon, Monda Minutia. I'm good with: OpenOffice, Paint, Lego Digital Designer. & not so good with: Realm Works, Hero Lab, CC3+, GIMP, Cityographer, Hexographer, Fractal Mapper, AstroSynth, Inspiration Pad Pro. RW Kickstarter Supporter. |
#8 |
Senior Member
Join Date: Dec 2013
Posts: 798
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I think the RW map tool is not ready for that much contents.
Link and list in RW have everything sorted by sector and quadrants, put smaller pieces of maps and navigation in RW with smart images: - Whole map (30 pins) containing sectors - 30 Sector maps that contain either subsectors with 25 sytems each or all systems in it. - Create on pin at the border to navigate out. This way you can create your regions and easily navigate (zoom in and out) in your world. Then you need the player map, which the player can use: Either search for something like this already online or: Download google earth, upload a custom picture in Google earth containing a high resolution map of all your systems, save it under my places. Add one more layer for your planets and naming of the sectors, build everything in there. Now you have a GM map for your linking and navigation pleasure (and it does not have to look super friendly theoretically a B/W map with dots and description is nice enough. While you could share on 2nd screen or via kmz file from Google earth a nice complete star map. Obviously it does not work if you would like to present each "secret system" on your interactive map. For such special cases you can use your RW map and add a few more pins were arppropiate (and it is not cluttered for the players, because your RW "GM pins" are still unrevealed - only you need those). Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net |
#9 |
Senior Member
Join Date: Dec 2013
Posts: 798
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PS I htink creating such a detailed and complete map is overkill. I would suggest that you just create what you will need in the forthcoming sessions in detail and only make a short paragraph about the far away sectors....
Imagine if you have added 100 star systems, but the players are going to visit in the next 6 session only 3 of those systems. For my SR adventures, I am also only adding those districts that are currently needed for the campaign Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net |
#10 |
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