Junior Member
Join Date: Jan 2011
Posts: 10
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When you equip a Hand of Glory the additional spells gained do not appear under Magic Item Spells in the Spells tab. Thx!
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#251 |
Senior Member
Join Date: Sep 2011
Location: Wisconsin
Posts: 321
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When you choose no gender under Personal it shows on the preview female and prints female.
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#252 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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The Fox in not available as a familiar.
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#253 |
Senior Member
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841
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The Charau-Ka's Thrown-Weapon Mastery race special does not add the +1 racial bonus to all thrown weapons.
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#254 |
Junior Member
Join Date: Jun 2011
Posts: 9
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Hi, I have a question regarding the tiefling Use Large Weapon ability.
This is mainly a clarification of a discrepancy that I want to clear up. The pathfinder adventure path (Council of Thieves) lists the ability as just an ability to use large weapons without penalty, but the Hero Lab files list it as Powerful Build, which not only allows you to use large weapons without penalty, but also to treat your size category as large when beneficial. When a tiefling character gains the Use Large Weapon ability, does he actually gain the Powerful Build trait, or was this just a simplification of processes (a short cut) that Hero Lab took? |
#255 |
Junior Member
Join Date: Nov 2011
Posts: 8
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please ignore, user error.
sorry Last edited by Wolf; January 22nd, 2012 at 11:32 AM. Reason: mistake |
#256 |
Senior Member
Join Date: Aug 2010
Location: Twin Cities, MN
Posts: 677
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Not a "bug" but can HL be set up so that the Save DC's for all scrolls, wands and even potions/alchemical items be listed with the item in question like a spell is??
This way we do not have to figure it out? Also have the description of the spell associated with the item in question so that we do not have to look it up or even forget that we do not have the description and forget the book and have a look of embarrassment on our faces when the GM asks for it? thanks |
#257 |
Senior Member
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841
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Not so much of a bug, but a request.
Can the SpecSource.X tag be assigned to bootstraps on types and subtypes? It would make it easier to hide/deactive the items bootstraped by those elements when a template or other ability requires it. For example, on a template it is easy to hide/deactivate the Fire subtype (by setting the subtype.activated = 0) but the Immune to Fire and Vulnerability to Cold bootstraps are still active on the base creature. |
#258 |
Junior Member
Join Date: Jan 2012
Posts: 1
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In the Mac beta there are no options for armor spikes or spiked shields.
The "Madu" which is a shield is only listed as a Weapon and not an Armor. The special rules for the Madu are not implemented allowing a proficient user to only suffer a -2 to hit while fighting defensively instead of the normal -4. If you add a level of fighter with gladiator archetype and then remove it, you retain the Performance weapon proficiency. thanks |
#259 |
Junior Member
Join Date: Jan 2012
Posts: 13
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Pinned condition does not function correctly.
from the PRD (http://paizo.com/pathfinderRPG/prd/glossary.html#pinned) "A pinned creature cannot move and is denied its Dexterity bonus.. A pinned character also takes an additional –4 penalty to his Armor Class." HeroLab is not including the -4 AC penalty. HeroLab is also applying the Flatfooted condition, which it should not be doing according to the errata'd Pinned condition. |
#260 |
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