Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - User Projects

Notices

Reply
 
Thread Tools Display Modes
tkarn
Senior Member
 
Join Date: Jun 2007
Posts: 241

Old April 19th, 2010, 04:49 AM
Started with Arcana Evolved rather than with Kalamar, because I need it more. First I entered the feats (but not the scripts yet) and enter now the spells. I need 10th level spells - how can I expand the existing levellist?
tkarn is offline   #1 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 12,304

Old April 19th, 2010, 07:24 AM
Unfortunately, the spell mechanics are part of the structural files for the system, so users can't modify that portion. There are dozens of places where only 9 levels of spells are assumed, so I can't think of a way to shoehorn in something that works similarly. Sorry about that.

Can you skip that material, or is your group playing at levels where you need that?
Mathias is offline   #2 Reply With Quote
tkarn
Senior Member
 
Join Date: Jun 2007
Posts: 241

Old April 19th, 2010, 07:34 AM
I will skip it at the moment....
tkarn is offline   #3 Reply With Quote
tkarn
Senior Member
 
Join Date: Jun 2007
Posts: 241

Old May 5th, 2010, 12:12 PM
There are some more problems I need help to be solved:

* no aligment required
* instaed of aligment i need a truename field with the values bound and unbound
* I need 2 types of classtypes added: racial and evolved
* the spells per day array has to be 25 (classlevels) to 10 (spelllevels)
tkarn is offline   #4 Reply With Quote
tkarn
Senior Member
 
Join Date: Jun 2007
Posts: 241

Old May 7th, 2010, 08:27 AM
I need a new spellschool: Alteration or the possibility to enter my own schools (the way subschools are done).
tkarn is offline   #5 Reply With Quote
tkarn
Senior Member
 
Join Date: Jun 2007
Posts: 241

Old May 30th, 2010, 11:10 AM
There are alot of things that will not work. I think I have do it as a user defined system.
tkarn is offline   #6 Reply With Quote
tkarn
Senior Member
 
Join Date: Jun 2007
Posts: 241

Old August 31st, 2010, 12:52 PM
When do you think the "d20 System mechanics (starting point for other d20 games)" will be available?
tkarn is offline   #7 Reply With Quote
tkarn
Senior Member
 
Join Date: Jun 2007
Posts: 241

Old October 1st, 2010, 01:33 PM
Solved a lot of problems by using variant classes.....
tkarn is offline   #8 Reply With Quote
tkarn
Senior Member
 
Join Date: Jun 2007
Posts: 241

Old October 14th, 2010, 06:57 AM
Integrated from the Player's handbook:

- skills
- new languages
- core races
- core classes with variant classes
- racial classes
- feats (scripting misses - in progress)
- Combat Rites
- Spells (prereq misses - in progress)
- Spelltemplates / Spellaccess (in progress)
- Runes

To be done:
- Prestige Classes
- some scripting
other sources.....
tkarn is offline   #9 Reply With Quote
Titanhoss
Junior Member
 
Join Date: Aug 2010
Posts: 11

Old September 26th, 2011, 02:29 PM
I'm looking to set up a Pathfinder/Arcana Evolved E6 hybrid game, any pointers would be appreciated.

Titanhoss
Titanhoss is offline   #10 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 05:40 AM.


Powered by vBulletin® - Copyright ©2000 - 2018, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.