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CapedCrusader
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Old January 21st, 2012, 08:29 PM
Yes, we've come up with a way to deal with this. It'll be out as an update when the Fantasy Companion comes out.
What we're going to do is subtract the reward points the power points would have cost (-2) from the hero's reward point total, and then perform a validation warning to make sure at least one Major Hindrance was taken. The hero will be short 2 reward points unless they add the Hindrance points.
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Nestor
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Old January 23rd, 2012, 03:58 AM
Not sure if that's a viable fix. My concern is that Super Karma is a setting rule, as in assigned to all characters in a campaign, but not a requirement, i.e. not all characters will take it.
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CapedCrusader
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Old January 25th, 2012, 07:50 PM
That's why it's selectable on a per-character basis on the Configure menu, and not as a Setting Adjustment. The -2 adjustment won't occur unless Super Karma is selected for that particular hero.

Last edited by CapedCrusader; January 25th, 2012 at 07:53 PM.
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Nestor
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Old January 26th, 2012, 11:02 AM
I guess. The rulebook presents it as a setting adjustment, but I suppose one can instruct players to select it only if they're actually going to use it.

Thanks for your attention. I'll await the update with worm on tongue. Bated breath.
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CapedCrusader
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Old January 27th, 2012, 01:24 AM
Ah, I can see where the confusion is. Hmmm.

Let me talk with the good folk at Lone Wolf, and we'll see what we can come up with.
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CapedCrusader
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Old March 1st, 2012, 09:29 PM
Well, it's a Setting Adjustment, but it only affects those characters that choose to use it. For the mechanics to work right, it needs to stay where it is. We're changing the wording to make it more clear that clicking it in the Configure Hero window applies it to the character.
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