Junior Member
Join Date: Dec 2011
Posts: 24
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I am a new user of Hero Lab, and I would like to add languages to it that are used in my custom setting.
How would I do this? Tom |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Go to Tools -> Launch Editor.
In the editor, go to the Languages tab, and hit the blue "New (Blank)" button in the lower left. Enter the name of the language, a unique ID for it, and a description if you like. Once you've got that sorted, hit the "Test Now" button in the upper left corner (this integrates the thing you currently have selected into the HL program). For the first thing you try to test, the program will prompt you to save the file, so do that. Then simply Duplicate the language you just made (it is another button near New (Blank), in the lower left), changing whatever you like for those, when making subsequent languages. |
#2 |
Junior Member
Join Date: Dec 2011
Posts: 24
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Thanks! Now that I have all my languages entered, how do I export them so that all my players can use them as well?
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#3 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Make a copy of the .user file with those languages and then send that file to all your players, so that they can put it in the HL data folder.
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#4 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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A follow up question to this one - how do I make my custom languages legal to choose as starting languages for my characters?
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#5 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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Do you want it to be an automatic language?
Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#6 |
Senior Member
Join Date: Dec 2011
Posts: 100
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You can make your custom language a legal starting language for all characters by removing the prerequisites. In the editor, under the Languages tab, select your custom language. The second check box down is "Don't generate pre-requisite?". Selecting this will remove the restrictions on when a character can and cannot take the language.
Now here's a follow up, is there a way to add a specific language from a feat or ability? |
#7 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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Nope - just legal as a starting language. Thanks, though - that makes a difference.
Quote:
It may be worth noting that we've got a specific language (Low Landellian) that we've substituted for "Common." (Thanks to great users here who helped with that, BTW). I'm not sure if the mechanics we used for that are interfering. I'm attaching the .user file for LPF in case someone with more expertise than I has the time and would be willing to take a look at it. |
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#8 |
Senior Member
Join Date: Dec 2011
Posts: 100
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My bad, I didn't test fully before posting.
OK, here's the quick (or long if you have a lot of custom languages) fix. On each of the custom languages add the following eval script Code:
perform hero.assign[Language.xxxx] The "No prereq..." will make the language a legal pick from the menu, and the script will add the necessary tags for character validation. |
#9 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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Excellent. I'm not really conversant with phase/timing stuff - what should I use for this?
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#10 |
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