Member
Join Date: Nov 2013
Posts: 36
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You can also view the idea of a "life-time service" as an investment for both the customer and LW.
LW receives a substantial boost in income upfront that they can use to build infrastructure, coding, etc and whatnot. This is similar to the idea behind the higher KS levels, get more money now to work with even if "in the long run" you lose money by giving away so much down the road. Is the quick burst in income worth lost sales down the road? Only LW can answer that. Customers are investing a larger amount of money now, in the hopes that they will break even, or come out ahead down the road. But what if LW's business model changes, they get bought out, technology changes impact their servers, or they all win the lottery and decide to buy their own islands and retire? There is risk for the consumer. Regardless I am looking forward to the public release. It is my hope that once I have the product, deciding to pay for a year or a lifetime upfront is a no-brainer. |
#51 |
Member
Join Date: Oct 2013
Location: Pennsylvania
Posts: 52
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When it all comes down to it, this is where I am at also. The final cost will be somewhat irrelevant compared to the perceived value I expect to have.
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#52 |
Junior Member
Join Date: Jan 2014
Posts: 10
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@Jaynay27:
Sorry. It just seemed like you were playing around earlier in the posts, like when you said, "Hey no way! I paid for that lifetime/early access as a kickstarter only exclusive offer and no-one should be able to get lifetime access now, blah, blah, blah elitism etc.....just kidding.", so I wasn't sure if you were playing around this time or not. And I was pretty much just playing around too with the two points that I made. Sort of a friendly rebuttal. I definitely don't want to start an argument or anything! If you weren't playing around, then this sort of made it sound like you're against lifetime subscriptions being offered at the highest levels for those of us who unfortunately missed the KS. I know you did a smiley and all, but from just reading a message, it sometimes makes it a little hard to tell a person's tone. I'm sorry if took it the wrong way. I know overall you seem pretty positive about it this... |
#53 |
Senior Member
Join Date: Oct 2011
Posts: 118
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Quote:
We are cool mate and I think we are on the same page regarding the lifetime fee/sub. My stance is the more the merrier, and hope LWD works out a way to help all you guys who missed the KS and have been waiting patiently for 1.0 release. |
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#54 |
Junior Member
Join Date: Feb 2011
Posts: 8
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I will say that personally as an Alpha Wolf backer I would be at least a little upset by this if they offered it at any price. This is not because I don't want other people to have it but I would feel like they lied to trick me into paying a lot of money upfront by saying that this was the only way to get lifetime access. I thought long and hard about whether or not it was worth putting up that much money.
I would only be so upset, and I'd get over it but I think it was be a slight image problem for LWD. |
#55 |
Senior Member
Join Date: Oct 2011
Posts: 865
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Lone Wolf should absolutely be free to offer lifetime services of cloud, but like the others, I would also be annoyed if it was offered at a rate significantly less the the $250.00. You can make an argument that maybe you did the alpha for the early access, but maybe you did it for the cloud. In any case, if I felt that someone was getting the same service as me for less and i put money into a product that I couldnt see but took on faith, and they could see the product before deciding, I would feel my faith had been breached.
I of course feel bad for anyone who missed the kickstarter and would have taken part in it, but everyone has to have a certain amount of self-interest when they consider that amount of money. just my two cents. Last edited by mirtos; March 17th, 2014 at 08:43 PM. |
#56 |
Senior Member
Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616
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It would depend on the price and my budget at the time, but I would be interested in it.
+1 |
#57 |
Junior Member
Join Date: Jan 2014
Posts: 10
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Now that Realm Works has been officially released, maybe we'll receive more participation in this thread...
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#58 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Well, I think folks might want to see what they will really be getting with cloud service first, which for the moment only entails syncing your own realms. Maybe once Player View is up and we have the ability to share and/or purchase realms people will have a better idea of what the real value of it is.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#59 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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There are NO IMMEDIATE PLANS on our part to introduce a lifetime license option. We very well could offer something like that at some point in the future, but it's not something we are actively considering. We have a lot on our plate right now, and figuring out how best to structure something like this would take our attention away from other things that we consider much higher priority to the overall success of the product.
Feel free to continue discussing this subject however you wish, since it's valuable for us to know what our users are thinking. However, please don't expect any announcements about this subject in the upcoming weeks. |
#60 |
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