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3e Character sheet issues:
The Offense section is failing to list Affliction or Weaken attacks. Neither of the "Picture on Page 2" options works. Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#21 |
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FWIW, later that night, he had an additional modifier of -2 (I don't remember which condition exactly... he did wind up with Fatigued and with all of his senses Dazzled, for which I think I added Blinded and Deafened) and again, the penalty was included for determining dodge bonus.
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#22 |
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Quote:
Therefore, I believe it [the Play Aid Sheet] should read: Helpless: No dodge bonus, -5 to Defense and an additional -4 to DEF from adjacent melee attacks. Additionally, I went to the Adjust Tab and clicked upon the Helpless condition and it simply removed all the additional bonus I had purchased for DEF on the Abilities Tab instead of just the Dodge Bonus. As stated above, to be in accordance with the Green Ronin Errata it should also be subtracting 5 from the base DEF value of 10. Nigel Fogg, aka The Wayfarer Last edited by Nigel Fogg The Wayfarer; September 10th, 2010 at 09:15 AM. |
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#23 |
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Quote:
Having Speed is not reflected in the Movement section. This one is rather important; Affliction does not list what it is resisted by. For that matter, none of the pre-packaged Afflictions (Dazzle, Snare, Sleep) lists Resistance or Conditions, which is kind of annoying. Really, I would prefer that those Powers come up in the normal Affliction window with the name and parameters filled in, which would both make them easier to tweak to taste and insure that all the relevant information was presented. Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds Last edited by charlieluce; September 13th, 2010 at 03:29 PM. |
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#24 |
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Quote:
What the skill applies to is pretty much up to the player - you could take "Close Combat (Unarmed)" and then apply it to your unarmed strike, and then another few Damage attacks which for your character uses his fists. Similarly, I believe you could choose "Ranged Combat (Throwing)" and use it for multiple different types of thrown weapons. Hence, the skill lets you pick multiple attacks to apply it to. |
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#25 |
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Oops, I'll fix this, thanks. |
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#26 |
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#27 |
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Quote:
Quote:
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#28 |
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Quote:
Thanks for the bug reports, everyone! |
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#29 |
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It's still a bug. If you can put it in the Specials summary, you can put it on the character sheet.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#30 |
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