Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Shadowrun
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 22nd, 2012, 09:39 AM
Quote:
Originally Posted by Boomdoggle View Post
Runner's Companion Page 110 (Other Metagenic Qualities)

None of those can be selected in either the Positive or Negative Metagenic Quality section of the Qualities tab.

Enhanced Cyberlimb Armor still does not add to the character's overall armor rating nor does it appear on the armor tab.

Per Shadowrun 20th Core Pg 344:
Armor enhancements installed on cyberlimbs are both Ballistic and Impact, and it is cumulative will all forms of worn armor.

Also the FAQ:

Does cyberlimb armor for cyber half-limbs add its entire Rating to the character’s Armor Rating in SR4A?

Yes. Armor enhancements to lower arm/lower leg cyberlimbs (and cyberhands/cyberfeet) apply their full Rating to the character’s Armor Rating. Gamemasters may choose to only apply the partial cyberlimb’s attributes, including armor, to tests directly involving said cyberlimb (p.343, SR4A).

The SR4A Changes Document erronously states that this was changed in SR4A, when in fact no such change was made.

Maybe add an option to the character generator to restrict it to only damage resistance tests involving that limb but otherwise not working per RAW.
These have all been previously reported and are still on the to-do list.
Mathias is online now   #41 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 22nd, 2012, 09:40 AM
Quote:
Originally Posted by Zuni Technomancer View Post
Not really a bug: I don't think that most of the infos under "Personal" apply to an AI. Is there a possibility to hide them for an AI?
Thanks for the suggestion. I've added this to the to-do list.
Mathias is online now   #42 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 22nd, 2012, 09:55 AM
Quote:
Originally Posted by Canis View Post
If you purchase subsonic ammo for a weapon, HL factors in the range reduction even if that ammo isn't loaded. For example I have a predator 4 with regular, gel and subsonic ammo purchased. Regardless of which one I load, the range is still reduced. When I remove the subsonic ammo the range returns to normal.
Fixed in the next update, thanks for the report.
Mathias is online now   #43 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 22nd, 2012, 01:27 PM
Quote:
Originally Posted by Canis View Post
When adding improved ability: infiltration adept power as an advance on a character with the Catlike quality, the adept power has no affect
Fixed in the next update, thanks for the report.

Note that catlike was a red herring in this one - the problem was entirely with Improved Ability (Non-Combat) when added as a new adept power advancement.
Mathias is online now   #44 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 22nd, 2012, 01:45 PM
Quote:
Originally Posted by Ryu View Post
Character Advancement: Add New Skill Specialisation is only available for skills bought at chargen.

(Noticed on char already in advancement, tested with Armorer skill on Covert Ops Specialist. Can add spec if skill is subbed in during chargen, can´t if adding first skill then spec after.)
Quote:
Originally Posted by Canis View Post
When adding Arcana as a new skill via advancement, you can't then add a specialisation to that skill.

I've tried it in creation mode, and that's fine both specialising as an advancement or at creation. But if you 'Add new skill: Arcana' advancement you can't then 'Add new specialisation: Arcana'. It's not even in the dropdown list as options.

Quote:
Originally Posted by Ozymandias View Post
From what I can tell, this is happening for ALL skills, not just for Arcana

Fixed in the next update, thanks for the report.
Mathias is online now   #45 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 22nd, 2012, 01:47 PM
Quote:
Originally Posted by Canis View Post
Because Virtual Person is already there when you open up the Fetch Agent it can't be changed as there's no edit button for virtual person.

I've tried that already, doesnt matter if it's the fetch module, the commlink or a completely different device (other 'link) it still counts against processor limit if the 'show' box is unchecked
Thanks for reporting this, I've added this to the to-do list.
Mathias is online now   #46 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 22nd, 2012, 02:05 PM
Quote:
Originally Posted by Canis View Post
Fetch agents are being counted against processor limit when the 'show' box against its entry in the agents and independent program's section is deselected. The whole point of the fetch module is to run the agent on another 'device'.
Thanks for reporting this. I've added this to the to-do list. I guess the work-around is not to un-check the "Show?" checkbox.
Mathias is online now   #47 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 22nd, 2012, 02:26 PM
Quote:
Originally Posted by Zuni Technomancer View Post
When adding an Advanced Lifestyle the nuyen costs are switching to zero when the lifestyle costs are greater than 30.

Seems the calculator currently can't handle the "Add 25,000¥ per additional level" from page 153, Runner's Compendium.
Fixed in the next update, thanks for the report.
Mathias is online now   #48 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 22nd, 2012, 02:33 PM
Quote:
Originally Posted by _Pax_ View Post
BUG: scripting error message

Started a new character, went directly to Augmentation tab. When addint Cybereyes and clicking "customise", a popup with the following text appeared:



(Yes, repetitions and all.)

I'm not using any user-defined content, and have not edited any datafiles at all.
Fixed in the next update, thanks for the report.
Mathias is online now   #49 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old June 22nd, 2012, 03:07 PM
Quote:
Originally Posted by CeaDawg View Post
Is there a reason that the quality Ambidexterous is greyed out for the shapeshifters? Granted, the quadrupedal animal forms will not be using tools in their paws 99.99% of the time, but in their metahuman forms they will be.

I've not been able to find anywhere in the books that excludes this quality from any of the racial types, including shifters, spirits, and dracoforms. So, why is HL excluding it?
Fixed in the next update, thanks for the report.
Mathias is online now   #50 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 04:12 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.