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Senior Member
Join Date: Jan 2013
Posts: 273
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I’ve tried searching about configurables and such by not finding my question, so I thought I’d ask.
I’m trying to make a configurable that does multiple things over time. I know I can put in the scripting to tie the increases to character or class level, but is there a way to give the configurable itself levels? That way it’s not tied specifically to character or hero level? Something like an adjustment level, tied to the configurable. That way I can just up the adjustment level, which bumps up the configurable level? If that makes sense. The configurable would be working almost like an additional subclass, but not tied to character or class levels. I’m just starting in the scripting and wasn’t sure if that was something g actually doable. I swear I had come across something that referenced configurable level...but can’t find it now. |
#1 |
Senior Member
Join Date: May 2016
Posts: 608
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Look at the community Barbarian Path of the Totem Warrrior.
You'll see that the configurable is pretty simple and the scripts that affect it are run inside the class Custom Ability. You'll also see where the script inside the subclass is referencing xTotalLev to get the total class levels. You can do something similar outside of classes (like if it's a feat or boon) using the #totalvelcount[] and/or the #levelcount[CLASS_ID] macros or even do a manual count of the Class.? tags. EDIT: Additional thought. If you're wanting to use one of the Activation fields on a class special/feat, you can play around with the fields like actUser. This is where you have an Activation and you can set the actUserMin and actUserMax to show the amount of activation if that makes any sense. Last edited by dungeonguru; March 3rd, 2020 at 03:43 AM. |
#2 |
Senior Member
Join Date: Jan 2013
Posts: 273
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I’ll be honest, some of that was over my head. But it gives me a place to start poking around, thank you.
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#3 |
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