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Old March 25th, 2002, 07:05 AM
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There are 4 messages in this issue.

Topics in this digest:

1. Re: DBM - How to get fortifications?
From: Rob Bowes <rob@wolflair.com>
2. Re: Re: Has umax changed?
From: Rob Bowes <rob@wolflair.com>
3. Re: Re: Conflits not working for child units?
From: Rob Bowes <rob@wolflair.com>
4. Re: Has umax changed?
From: "emperorfranz" <cujo4103@yahoo.com>


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Message: 1
Date: Sun, 24 Mar 2002 18:06:32 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: DBM - How to get fortifications?

This looks like a bug in the data files. The Wagon Laager is designated as
belonging to the "Fortification" composition group. However, the Race entry
for the Gallic army doesn't include that composition group. Therefore, no
fortification units will appear. The appropriate correction is to simply
append ",fort@?" at the end of the Composition Group rules for the Race
record within ABCreator. After making that change and saving everything
correctly, you should be able to reload the DBM data files and have the
fortification appears properly.

Hope this helps,
Rob


At 05:21 PM 3/17/2002 +0000, you wrote:
>Hi, all!
>
>I just got Army Builder. I was building a Gallic Army from the DBM
>lists which worked great. However, the list of fortification items
>does not show up in AB. It shows up in the ABCreator. I was trying to
>add a wagon laager to my army list.
>
>Does someone know a secret or where I can find more info on this?
>
>Thanks,
>
>Larry Irons


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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com



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Message: 2
Date: Sun, 24 Mar 2002 18:10:04 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Re: Has umax changed?

Since AB printouts explicitly state the roster size within the banner
across the top, it ought to be pretty difficult to slip this by a
tournament organizer. :-)

Hope this helps,
Rob


At 03:56 AM 3/21/2002 +0000, you wrote:
>Shouldn't this be noted somewhere for users? Basically, I can now
>falsify my validation by setting the roster size to some number
>greater than my true points spent but less than infinity. I know alot
>of people blindly trust the validation summary that prints on a roster
>sheet and while someone knowledgeable of this "feature" might catch
>this, others won't. There aren't any beardy players out there are there?


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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com



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Message: 3
Date: Sun, 24 Mar 2002 18:16:19 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Re: Conflits not working for child units?

Child units are distinct from the parent unit when tracking conflicts. As
Russell pointed out, using "tcon" allows you to validate option selections
across child units. Another possible approach would be to use a hidden stat
within the parent unit and have the child units increment that stat within
the parent based on their unit count. The use of hidden stats is extremely
powerful and I've found it to often be the easiest way to implement many
difficult constraints that span parent/child relationships.

Hope this helps,
Rob


At 07:31 AM 3/23/2002 -0700, you wrote:
>Sorry, I should have mentioned that I have it set up that way. I played
>around with it structure a different way once. I had the options add a
>child unit that had the rang:0-2. This Would make the third option non
>selectable, but it still did not validate the first two options. It would
>still let me have 0-2 of transport type 1 and 0-2 of type 2 (It was like
>grandchild unit was not being counted for conflicts). Just not three
>different types of transports. Would really like them to be list as two
>separate units add to the HQ.


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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com



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Message: 4
Date: Mon, 25 Mar 2002 04:43:58 -0000
From: "emperorfranz" <cujo4103@yahoo.com>
Subject: Re: Has umax changed?

Good point. That still requires that the organizer compare the roster
size in the banner to the point total listed at the end of the
roster. One of the situations that was befuddling me was a 1000pt
roster for which I was only able to "spend" 995pts. The particular
unit in question can only be taken AT 1000pts but this was so close
that I might not notice the discrepancy just by looking at the army
arrayed in front of me. In a game amongst friends this is no problem
but as you pointed out, tournaments or other gamers I've met for the
first time should/might take exception if I claim full compliance
which is untrue. Of course there are always the honest mistakes
people make too. All of these reasons are why I was suggesting that a
flag should be generated for this situation.
Thanks,
Hugo

--- In armybuilder@y..., Rob Bowes <rob@w...> wrote:
> Since AB printouts explicitly state the roster size within the
banner
> across the top, it ought to be pretty difficult to slip this by a
> tournament organizer. :-)
>
> Hope this helps,
> Rob
>
>
> At 03:56 AM 3/21/2002 +0000, you wrote:
> >Shouldn't this be noted somewhere for users? Basically, I can now
> >falsify my validation by setting the roster size to some number
> >greater than my true points spent but less than infinity. I know
alot
> >of people blindly trust the validation summary that prints on a
roster
> >sheet and while someone knowledgeable of this "feature" might catch
> >this, others won't. There aren't any beardy players out there are
there?
>
>
> --------------------------------------------------------------------
-------
> Rob Bowes (rob@w...) (650) 726-9689
> Lone Wolf Development
www.wolflair.com



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