Senior Member
Join Date: Sep 2009
Posts: 175
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I believe they've said that PDF export is on the list of features to be included, but not at the 1.0 release as the initial focus will be on GMs putting information in RW, then they will set it up so that GMs can get that information out in an offline way (as online is part of the 1.0 release).
The above is from what I've gathered reading some posts and statements. Purely speculative, but given the number of people who've requested PDF export, I would imagine it's one of the earlier planned enhancements to RW, but again that is purely my speculation. |
#101 |
Junior Member
Join Date: Jul 2013
Posts: 2
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Thanks Enrious! PDF export would be fantastic.
My group is far-flung, so we do a lot of stuff via email between real-life sessions. The idea of a tool that enables the GM to easily assemble and maintain a sort of "game codex" that players can access anytime, anywhere gives me goose bumps. |
#102 |
Senior Member
Join Date: Nov 2009
Posts: 891
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A must-have is the Pathfinder APs, modules, and (perhaps even more useful) the setting of Golarion itself. But beyond just having the data, have the ability to modify it as needed. Maybe even a "GM version" vs "Player version". The players know (or in some cases, believe) something that may or may not be true, but the GM part can have the entire truth (at least as far as that given instance of the campaign is concerned).
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#103 |
Senior Member
Join Date: Sep 2009
Posts: 175
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If I understand you, you're saying saying that if official Golarion information was available as a official data pack or whatnot, a DM would need to be able to hide or alter that information to tailor it for their campaign?
(choosing what, if any of it to share with players is already built-in) If that's what you mean, you may wish to repeat it over in the features and suggestions thread to make it easier for the devs to keep track of such things. |
#104 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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#105 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Yeah, I remember the cloud and "fog of war" type thing. I thought that was used more in maps, I was not sure it if was available for encyclopedia-type knowledge.
We all know that very few players actually read the GM-handouts. However, if they could theoretically look up tidbits during play via a "Player Knowledge Base (for this campaign anyway)" wiki-like thing that would be better. Thinking about that a bit further, I wonder how viable it could be to have it set to different players? Player A knows this and this, Player B knows that and something else. I have played (and ran) games where each player knows a bit more than other PCs about certain things. It can be a lot of fun, and a "fog of war" for each player would help out a lot. Maybe access to "the player base" plus special knowledge. Then again, special knowledge could just be provided to that player through other means (like special files or something). I know that I am thinking big, but I have done a lot of gaming over the years and some features could be really fun for certain games. |
#106 |
Senior Member
Join Date: Sep 2009
Posts: 175
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I'm sure there are better examples, but you can see how content (map and non-map) can be shared here - http://wolflair.com/index.php?contex...h_your_players
In the content, anything you see with a green dot is shared with players. On a map, from what I gather, there's two types of fog of war (I think LW calls it "Fog of World"), by doing the kinda traditional sharing wherein you "clear" the black fog layer over areas they know about and the second is if you have pins (like google maps pins) on a map, you can selectively share those pins. Player-specific sharing for content (no idea about maps) has been confirmed as a to-be-added feature after launch, as far as I know. I'm not sure if you've seen it, but the Kickstarter video actually demonstrates the answers to a lot of your questions. http://www.kickstarter.com/projects/...campaign-tools Also note the 3 additional videos also on the page. Last edited by enrious; July 10th, 2013 at 06:34 PM. |
#107 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Thanks I watched the video when the Kickstarter began several months ago (and I pledged for it as Dire Wolf). But I had forgotten much of that.
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#108 |
Senior Member
Join Date: Sep 2009
Posts: 175
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I sort of have this picture in my head of those of us awaiting the Early Release are gathered in a waiting lounge outside the main hall, watching an endless loop of that video.
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#109 |
Senior Member
Join Date: Feb 2013
Posts: 303
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#110 |
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