Junior Member
Join Date: Apr 2017
Posts: 13
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I'm going to ask these question in order of what is quickest for me given so little free time to do the actual work:
Has any one created the realm content for the PHB, DMG, and/or MM that they are willing to share with the group. I know it took a WHILE for you to do it if you did and would be grateful if you do. If no one is willing I understand but do you have any suggestions for quick entry or a script for mass entry? I was looking around and it looked like EightBitz was trying to import all of the Pathfinder spells with a csv file. Is this the only way at this time? |
#1 |
Senior Member
Join Date: Aug 2010
Location: Calgary, Alberta
Posts: 385
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I believe that sharing such material on this forum would be disallowed for legal reasons. May of us do hope that there will be an official release at some point in time.
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#2 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Has any one created the realm content for the PHB, DMG, and/or MM: Yes I have created all of these in some form or fashion.
That they are willing to share with the group: No this is not allowed. The SRD is coming out in the content market. So that's a large chunk of stuff that will be entered already. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#3 |
Junior Member
Join Date: Apr 2017
Posts: 13
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That's good to hear. From what I was seeing on other posts I take it that creating all the content will just create duplicate entries? something about the UUID needing to match?
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#4 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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This is my opinion.
The UUID's are not something you should be messing with is my take-away from the work that was done on auto inputting. I would not even be messing with auto-inputting. The Dev's are hard at working coding and preparing the content market. If you don't know what you are doing (which very very few people do in relation to Realm Works) then now is not the time to be playing as the Dev's are not around to assist should something break. You should be entering the data into Realm Works as it is intended to do. That is the safest and proper method. That might change in the future. But right now is a pinnacle point in the Realm Works journey and I would not expect to see any assistance from the Dev's right now and if they were to provide assistance it would be taking them away from the work that needs to get done. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#5 |
Junior Member
Join Date: Apr 2017
Posts: 13
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Yeah, but with the content market "almost" ready, I either have to start entering everything now a risk it being a bunch of dup entries, not put all the stuff like spells and classes and such and have to re-save everything to link, or put the whole thing on hold until the content market is open. i'm probably going to go with the middle option as adding a space to each thing will probably be the least hassle. It's just frustrating to have to do all that work and it be for nothing or to sit around and wait and lose the creativity bug.
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#6 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Names do not matter in duplication. When you enter something into Realm Works it creates its own unique ID for that thing and when linking it will let you pick which dupliate entry to link to.
If i was starting from scratch at this point I would be focused on entering the things that are not in the SRD. Get the delta in the monsters and start there would be my recommendation as personally monsters drive the most benefit for me. I don't look up spells or classes in RW and that's all driven within Hero Lab. Obviously you situation may be different. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#7 |
Senior Member
Join Date: Mar 2013
Location: Germany
Posts: 155
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Sometimes it's just the best option to enter stuff yourself. Waiting makes not so much sense... LWD has no licence from WotC for D&D5, and after that long time I don't expect it to change any time soon. The only thing I really would have wanted from the content market is Curse of Strahd, and now I'm almost done entering it in RW.
No, don't ask me for it. I changed many things to make it fit into my campaign - and it is now mostly in German DM: Tol'Uluk - game system independent homebrew world (so far AD&D 2, D&D3.5, Fate, Pathfinder, D&D5) Tools: RW, CC3+, CD3, DD3, HL RL: Retired senior IT manager. Now just housewife, grandma and fantasy author. |
#8 |
Senior Member
Join Date: Oct 2016
Posts: 621
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And still protected under copy-write
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#9 |
Member
Join Date: Jun 2013
Location: Kansas City
Posts: 37
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Not that I am as experienced as the other DMs on this forum. But I never enter stat based info in the mechanics reference. It's just easier to purchase and use hero lab for that.
What I put in realm works in the mechanics reference is monsters that i want to show a picture of on the 2nd monitor during play, and magic items. Using hero lab for the monster stats and encounters is just so much easier. Josh had a recommendation a while back that worked great for me. As i fill out each story, I enter the monsters and magic items in the mechanics reference that are needed just for that storyline. Then for the next adventure line, I just export the realm I already created into the new one and part of the monsters and items are already created. Works great and slowly I am getting it filled in without having to enter everything at once. Of course once I get close to finished, they will probably release it in the content market, but oh well. |
#10 |
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